Outer Rim Archives
Archives · 2018 · 20180374251

Application (pre-grant publication)

SINGLE SHOT CAPTURE TO ANIMATED VR AVATAR

Number
20180374251
Published
2018-12-27
Filed
2017-06-23
Assignee
Disney Enterprises, Inc.
Inventors
MITCHELL; Kenneth; MALLESON; Charles; CASADO; Ivan Huerta; KLAUDINY; Martin; KOSEK; Malgorzata Edyta
CPC
G06T19/20; G06T17/00; G06V40/169; G06V40/166; G06T13/40
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Single-shot CV avatar capture.

Abstract

Presented herein are systems and methods configured to generate virtual entities representing real-world users. In some implementations, the systems and/or methods are configured to capture user appearance information with imaging devices and sensors, determines correspondence values conveying correspondences between the appearance of the user's body or user's head and individual ones of default body models and/or default head models, modifies a set of values defining a base body model and/or base head model based on determined correspondence values and sets of base values defining the default body models and/or default head models. The base body model and/or base head model may be modified to model the appearance of the body and/or head of the user.

Background

FIELD

This disclosure relates to system and methods configured to generate virtual entities representing real-world users.BACKGROUND

An increase in popularity of virtual reality systems has spawn a number of unique and efficient systems to provide a user with a greater level of immersion a virtual reality space.SUMMARY

One or more aspects of this disclosure describe systems and methods configured to generate virtual entities representing real-world users. The generated virtual entities may be used in virtual environments. The virtual environments may include one or more of a gaming environment, an animation, a video, and/or other virtual environments. By generating virtual entities representing real-world users that may be used within the virtual environments, the systems and methods presented herein may increase a level of immersion the real-world users have when interacting with the virtual environment. An implementation of a system described herein may generate virtual entities representing real-world users using one or more of one or more imaging devices, one or more depth sensors, one or more physical processors, and/or other components. The system setup may provide the users with quick and affordable systems to generate virtual entities representing real-world users; and therefore may increase the viability in using virtual entities representing real-world users in virtual environments.

A system configured to generate virtual entities representin

Claims

1. A system to generate virtual entities representing real-world users, the system comprising: a depth sensor configured to generate output signals conveying depth information, the depth information including range of surfaces of objects in a real-world environment; non-transitory electronic storage storing multiple default body models and a base body model, an individual default body model modeling an individual body type, the individual body type being defined by an individual set of base values for a set of body modeling parameters, the base body model being defined by a set of values for the set of body modeling parameters; and one or more physical processors configured by machine-readable instructions: obtain user body information, the user body information being defined by the depth information, the user body information specifying an appearance of a body of a real-world user; determine correspondence values conveying correspondences between the appearance of the user's body and individual ones of the default body models using the user body information and the set of values of the sets of base values of the default body models; and modify the set of values defining the base body model based on determined correspondence values and the sets of base values defining the default body models such that the base body model is modified to model the appearance of the body of the user. 7. A system to generate virtual entities representing real-world users, the system comprising: a first imaging device configured to generate output signals conveying first image information, the first image information defining visual content present within a field-of-view of the first imaging device; a second imaging device configured to generate output signals conveying second image information, the second image information defining visual content present within a field-of-view of the second imaging device; non-transitory electronic storage storing multiple default head models and a base head model, an individual default head model modeling an individual head type, the individual head type being defined by an individual set of base values for a set of head modeling parameters, the base head model being defined by a set of values for the set of head modeling parameters; and one or more physical processors configured by machine-readable instructions: obtain user head information, the user head information specifying an appearance of a head and face of a real-world user, the user head information being determined by the first image information and the second image information; determine correspondence values conveying correspondences between the appearance of the head and face and individual ones of the default head models; and modify the set of values defining the base head model based on determined correspondence values and the sets of base values defining the default head models such that the base head model is modified to model the appearance of the head of the user. 13. A method for generating virtual entities representing real-world users, the method being implemented a system comprising a depth sensor, non-transitory electronic storage, and one or more physical processors, the method comprising: generating output signals conveying depth information, the depth information including range of surfaces of objects in a real-world environment; storing multiple default body models and a base body model, an individual default body model modeling an individual body type, the individual body type being defined by an individual set of base values for a set of body modeling parameters, the base body model being defined by a set of values for the set of body modeling parameters; obtaining user body information, the user body information being defined by the depth information, the user body information specifying an appearance of a body of a real-world user; determining correspondence values conveying correspondences between the appearance of the user's body and individual ones of the default body models using the user body information and the set of values of the sets of base values of the default body models; and modifying the set of values defining the base body model based on determined correspondence values and the sets of base values defining the default body models such that the base body model is modified to model the appearance of the body of the user. 19. A method for generating virtual entities representing real-world users, the method being implemented a system comprising a first imaging device, a second imaging device, non-transitory electronic storage, and one or more physical processors, the method comprising: generating output signals conveying first image information, the first image information defining visual content present within a field-of-view of the first imaging device; generating output signals conveying second image information, the second image information defining visual content present within a field-of-view of the second imaging device; storing multiple default head models and a base head model, an individual default head model modeling an individual head type, the individual head type being defined by an individual set of base values for a set of head modeling parameters, the base head model being defined by a set of values for the set of head modeling parameters; obtaining user head information, the user head information specifying an appearance of a head and face of a real-world user, the user head information being determined by the first image information and the second image information; determining correspondence values conveying correspondences between the appearance of the head and face and individual ones of the default head models; and modifying the set of values defining the base head model based on determined correspondence values and the sets of base values defining the default head models such that the base head model is modified to model the appearance of the head of the user.