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Archives · 2019 · 20190026014

Application (pre-grant publication)

VIRTUAL REALITY EXPERIENCE CONTROL SYSTEM

Number
20190026014
Published
2019-01-24
Filed
2017-07-24
Assignee
Disney Enterprises, Inc.
Inventors
Chapman; Steven, Patel; Mehul, Agyemang; Calis, Popp; Joseph
CPC
G06F3/04815; G02B27/00; G06F3/011; G06F3/017; G06F3/0346; G06F3/04845; G06F3/04847; G06T11/60
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Virtual reality experience control system PGPUB dup.

Abstract

A virtual reality system has a virtual reality headset having an interior display screen that displays a virtual reality environment. Further, the virtual reality headset has a receiver, in operable communication with the virtual reality headset, that receives one or more user inputs from a user immersed in the virtual reality environment when wearing the virtual reality headset. In addition, the virtual reality headset has a memory that stores a theme associated with the virtual reality environment and a timeline associated with the theme. The timeline has a plurality of time-based intervals that each correspond to content for the theme. The processor alters the virtual reality environment to correspond to the content for the theme associated with a time-based interval selected by the user via the geometrically-shaped object through the receiver when the user is immersed in the virtual reality environment.

Background

BACKGROUND1. Field

This disclosure generally relates to the field of user experiences. More particularly, the disclosure relates to a virtual reality (“VR”) environment.2. General Background

Current VR configurations typically allow a user to wear a VR headset in which a user can view a virtual environment. Such configurations provide the user with various simulated features (e.g., imagery, audio, etc.) so that the user has a realistic sense of being present within the virtual environment. For example, the user may move around within the virtual environment as if the user was, in reality, present within a real environment corresponding to that virtual environment. Yet, current configurations do not allow for user control of the particular virtual environment once the user is in that virtual environment. For example, a user that may want to alter the virtual environment would have to remove the VR headset, provide an input in a real world environment to a VR system to change the virtual environment, and then inconveniently place the VR headset on once again to resume the VR experience in the altered virtual environment. By having to shift between a virtual environment and a real world environment to alter the virtual environment, the quality of the VR experience is diminished.SUMMARY

In one aspect, a virtual reality system has a virtual reality headset having an interior display screen that displays a virtual reality environment. Further, the virtual reality

Claims

1. A virtual reality system comprising: a virtual reality headset having an interior display screen that displays a virtual reality environment; a receiver, in operable communication with the virtual reality headset, that receives one or more user inputs from a user immersed in the virtual reality environment when wearing the virtual reality headset; a memory that stores a theme associated with the virtual reality environment and a timeline associated with the theme, the timeline having a plurality of time-based intervals that each correspond to content for the theme; and a processor that generates the virtual reality environment and a geometrically-shaped object positioned within the virtual reality environment, the processor altering the virtual reality environment to correspond to the content for the theme that corresponds to a time-based interval selected by the user via the geometrically-shaped object through the receiver when the user is immersed in the virtual reality environment. 11. A computer program product comprising a non-transitory computer readable storage device having a computer readable program stored thereon, wherein the computer readable program when executed on a computer causes the computer to: display, with a virtual reality headset, a virtual reality environment; receive one or more user inputs from a user immersed in the virtual reality environment when wearing the virtual reality headset; store a theme associated with the virtual reality environment and a timeline associated with the theme, the timeline having a plurality of time-based intervals that each correspond to content for the theme; generate, with a processor, the virtual reality environment and a geometrically-shaped object positioned within the virtual reality environment; and alter, with the processor, the virtual reality environment to correspond to the content for the theme that corresponds to a time-based interval selected by the user via the geometrically-shaped object through a receiver when the user is immersed in the virtual reality environment. 20. A method comprising: displaying, with a virtual reality headset, a virtual reality environment; receiving one or more user inputs from a user immersed in the virtual reality environment when wearing the virtual reality headset; storing a theme associated with the virtual reality environment and a timeline associated with the theme, the timeline having a plurality of time-based intervals that each correspond to content for the theme; generating, with a processor, the virtual reality environment and a geometrically-shaped object positioned within the virtual reality environment; and altering, with the processor, the virtual reality environment to correspond to the content for the theme that corresponds to a time-based interval selected by the user via the geometrically-shaped object through a receiver when the user is immersed in the virtual reality environment.