Application (pre-grant publication)
Graph-Based Media Content Evaluation
- Number
- 20190026315
- Published
- 2019-01-24
- Filed
- 2017-07-19
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Accardo; Anthony M. et al.
- CPC
- G06Q10/10; G06F16/532; G06F16/438; G06F3/048; G06F16/48
- Verdict
- Set aside graph-based media content evaluation, business analytics
- Source
- Google Patents · FreePatentsOnline
Abstract
According to one implementation, a system for performing graph-based media content evaluation includes a computing platform having a hardware processor, and a system memory storing a media content evaluation software code and a graph database. The hardware processor is configured to execute the media content evaluation software code to receive a query from a system user, and to identify one or more media content evaluation metrics corresponding to the query. In addition, the hardware processor is configured to execute the media content evaluation software code to search the graph database for a media content data relevant to the one or more media content evaluation metrics, and to retrieve the media content data from the graph database. The hardware processor is further configured to execute the media content evaluation software code to generate a report responsive to the query using the media content data.
Background
BACKGROUND
The popularity of video as an entertainment medium has resulted in a wide variety of video based media content being produced and made available to consumers. Traditionally, the creative development of such media content has been a largely subjective, instinct driven, process. For example, a creative decision maker may view programming, or read a screenplay or script, and determine that a work is too violent, or insufficiently romantic.
Despite the subjectivity with which creative decisions surrounding the development of media content have historically been made, media experts and screenwriters agree that there do exist core structural elements common to the types engaging storylines that underlie successful movies and television programming. Unfortunately, however, the conventional art lacks a structured and quantitative process for objectively evaluating or comparing distinct works, or to predict the likelihood that a particular work will be a commercial success.SUMMARY
There are provided systems and methods for graph-based media content evaluation, substantially as shown in and/or described in connection with at least one of the figures, and as set forth more completely in the claims.