Application (pre-grant publication)
AUGMENTED REALITY (AR) GAMING SYSTEM WITH SIGHT LINES TO OTHER PLAYERS
- Number
- 20190054379
- Published
- 2019-02-21
- Filed
- 2017-08-17
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- ACKLEY; JONATHAN, SMOOT; LANNY S.
- CPC
- G06T19/006; A63F13/285; A63F13/211; A63F13/27; H04N13/363; H04N13/337; H04N13/334; A63F13/213; A63F13/90; H04N13/368; A63F13/65; A63F13/216; H04N13/341; G02B27/0101; A63F13/843; G02B5/30; A63F13/525; A63F13/25
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AR gaming system with sight lines to other players PGPUB dup.
Abstract
An augmented reality (AR) gaming system of the present description includes 3D eyewear for each player that allows the player wearing the 3D eyewear to view the surrounding physical space. The 3D eyewear in conjunction with operation of a 3D display assembly of the AR gaming system allows the player to see other players while they also perceive 3D augmentation content that is rendered based on that particular player's tracked location. For example, the 3D augmentation content may include a game object that moves about the virtual gaming environment/space during the game as two (or more) players play the game such as by interacting with the game object via movement of their hand(s) with the movement/location being tracked. The AR gaming system generates the 3D augmentation content to correctly represent the present location of the game object relative to their location and view point.
Background
BACKGROUND1. Field of the Description
The present description relates, in general, to augmented reality (AR) systems and their uses to generate unique gaming experiences, and, more particularly, to systems and methods for providing a two (or more) player 3D gaming experience in which the two (or more) players can compete against each other or play with each other in the AR world or environment while being able to see their opponent or co-player (or opponents or co-players).2. Relevant Background
Virtual reality (VR) is a computer technology that uses VR headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to “look around” the artificial world, and, with high quality VR technologies, to move about in it and interact with virtual features in the VR space. VR headsets are head-mounted goggles with a screen in front of the eyes, and VR programs may include audio and sounds through speakers or headphones. The gaming industry has been quick to adopt VR technologies and to create VR-based gaming systems, and these include haptic systems providing physical feedback to the player as they interact with their VR gaming environment.
One ongoing challenge for creators of games and systems is how best to allow the participants to view another participa