Outer Rim Archives
Archives · 2019 · 20190054379

Application (pre-grant publication)

AUGMENTED REALITY (AR) GAMING SYSTEM WITH SIGHT LINES TO OTHER PLAYERS

Number
20190054379
Published
2019-02-21
Filed
2017-08-17
Assignee
DISNEY ENTERPRISES, INC.
Inventors
ACKLEY; JONATHAN, SMOOT; LANNY S.
CPC
G06T19/006; A63F13/285; A63F13/211; A63F13/27; H04N13/363; H04N13/337; H04N13/334; A63F13/213; A63F13/90; H04N13/368; A63F13/65; A63F13/216; H04N13/341; G02B27/0101; A63F13/843; G02B5/30; A63F13/525; A63F13/25
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

AR gaming system with sight lines to other players PGPUB dup.

Abstract

An augmented reality (AR) gaming system of the present description includes 3D eyewear for each player that allows the player wearing the 3D eyewear to view the surrounding physical space. The 3D eyewear in conjunction with operation of a 3D display assembly of the AR gaming system allows the player to see other players while they also perceive 3D augmentation content that is rendered based on that particular player's tracked location. For example, the 3D augmentation content may include a game object that moves about the virtual gaming environment/space during the game as two (or more) players play the game such as by interacting with the game object via movement of their hand(s) with the movement/location being tracked. The AR gaming system generates the 3D augmentation content to correctly represent the present location of the game object relative to their location and view point.

Background

BACKGROUND1. Field of the Description

The present description relates, in general, to augmented reality (AR) systems and their uses to generate unique gaming experiences, and, more particularly, to systems and methods for providing a two (or more) player 3D gaming experience in which the two (or more) players can compete against each other or play with each other in the AR world or environment while being able to see their opponent or co-player (or opponents or co-players).2. Relevant Background

Virtual reality (VR) is a computer technology that uses VR headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to “look around” the artificial world, and, with high quality VR technologies, to move about in it and interact with virtual features in the VR space. VR headsets are head-mounted goggles with a screen in front of the eyes, and VR programs may include audio and sounds through speakers or headphones. The gaming industry has been quick to adopt VR technologies and to create VR-based gaming systems, and these include haptic systems providing physical feedback to the player as they interact with their VR gaming environment.

One ongoing challenge for creators of games and systems is how best to allow the participants to view another participa

Claims

1. A system for providing an augmented reality (AR) experience for two or more participants, comprising: a first player space; a second player space; first three dimensional (3D) eyewear wearable by a first participant in the first player space; second 3D eyewear wearable by a second participant in the second player space; a 3D display assembly positioned between the first and second player spaces, wherein light from the second player space passes through the 3D display assembly and the first 3D eyewear whereby the first participant is able to view the second participant, wherein light from the first player space passes through the 3D display assembly and the second 3D eyewear whereby the second participant is able to view the first participant, and wherein the 3D display assembly projects 3D content generated for the first participant from a first side into the first player space and projects 3D content generated for the second participant from a second side into the second player space. 13. A system for providing an augmented reality (AR) experience, comprising: first three dimensional (3D) eyewear wearable by a first participant; second 3D eyewear wearable by a second participant; and a 3D display assembly, wherein the 3D display assembly is configured to provide lines of sight between the first and second participants and wherein the 3D display assembly projects 3D content generated for the first participant from a first side into the first player space and projects 3D content generated for the second participant from a second side into the second player space. 21. A system for providing an augmented reality (AR) experience for two or more participants, comprising: a first player space; a second player space; first three dimensional (3D) eyewear wearable by a first participant in the first player space; second 3D eyewear wearable by a second participant in the second player space; a 3D display assembly positioned between the first and second player spaces, wherein the 3D display assembly is adapted to pass light between the first and second player spaces and wherein the 3D display assembly projects 3D content generated for the first participant from a first side into the first player space and projects 3D content generated for the second participant from a second side into the second player space; a display controller; a first tracking mechanism; and a second tracking mechanism, wherein the first tracking mechanism collects location information for the first participant in the first space and the second tracking mechanism collects location information for the second participant in the second space and wherein the display controller generates the 3D content generated for the first participant based on the collected location information for the first participant and generates the 3D content generated for the second participant based on the collected location information for the second participant.