Outer Rim Archives
Archives · 2019 · 20190064924

Application (pre-grant publication)

Systems And Methods To Synchronize Visual Effects and Haptic Feedback For Interactive Experiences

Number
20190064924
Published
2019-02-28
Filed
2017-08-30
Assignee
Disney Enterprises, Inc.
Inventors
Nocon; Nathan
CPC
G06F3/147; G06F3/016
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Synchronize visual effects/haptic feedback for interactive experiences PGPUB dup.

Abstract

This disclosure presents systems and methods to synchronize visual effects and haptic feedback for interactive experiences. Visual circuit control signals may dictate control of a presentation device to present images forming virtual content. Haptic circuit control signals may dictate control of a haptic feedback device to provide haptic output. Timing information conveying one or both of latency in the execution of the visual circuit control signals by the presentation device and/or latency in the execution of the haptic circuit control signals by the haptic feedback device may be determined. Based on the timing information, transmission of the visual circuit control signals to the presentation device and/or transmission of the haptic circuit control signals to the haptic feedback device may be effectuated so that the presentation of images and provision of haptic output occur within a threshold time span.

Background

FIELD

This disclosure relates to systems and methods to synchronize visual effects and haptic feedback for interactive experiences.BACKGROUND

When implementing augmented reality (AR) and/or virtual reality (VR) systems, accurate visual presentation and haptic feedback make the experiences more realistic.SUMMARY

One aspect of the disclosure relates to a system configured to synchronize visual effects and haptic feedback for interactive experiences, in accordance with one or more implementations. Interactive experiences may take place in an interactive space. An interactive space may include one or both of an augmented reality (AR) environment, a virtual reality (VR) environment, and/or other interactive spaces. An augmented reality environment may include views of images forming virtual content superimposed over views of the real world. A virtual reality environment may include views of images forming virtual content within a virtual environment. The terms “space” and “environment” in the context of virtual reality and/or augmented reality may be used interchangeably herein. Virtual content may include one or more of virtual objects, virtual worlds, and/or other virtual content.

The system may include one or more of one or more computing platforms, one or more presentation platforms, one or more input devices, one or more haptic feedback devices, and/or other components. The one or more computing platforms may be configured by machine-readable instructi

Claims

1. A system configured to synchronize visual effects and haptic feedback for an interactive experience, the system comprising: one or more physical processors configured by machine-readable instructions to: obtain visual circuit control signals, the visual circuit control signals dictating control of a presentation device to present images forming virtual content, wherein the presentation device is arranged on a headset such that when the headset is installed on a user's head, the user's gaze is directed towards the presentation device to view the images, wherein execution of the visual circuit control signals by the presentation device causes the presentation device to present the images at a first point in time; obtain haptic circuit control signals, the haptic circuit control signals dictating control of a haptic feedback device to provide haptic output, wherein execution of the haptic circuit control signals by the haptic feedback device causes the haptic feedback device to provide the haptic output at a second point in time; determine timing information conveying one or both of latency in the execution of the visual circuit control signals by the presentation device and/or latency in the execution of the haptic circuit control signals by the haptic feedback device; and based on the timing information, effectuate transmission of the visual circuit control signals to the presentation device and the haptic circuit control signals to the haptic feedback device so that the first point in time and the second point in time occur within a threshold time span. 11. A method to synchronize visual effects and haptic feedback for an interactive experience, the method comprising: obtaining visual circuit control signals, the visual circuit control signals dictating control of a presentation device to present images forming virtual content, wherein the presentation device is arranged on a headset such that when the headset is installed on a user's head, the user's gaze is directed towards the presentation device to view the images, wherein execution of the visual circuit control signals by the presentation device causes the presentation device to present the images at a first point in time; obtaining haptic circuit control signals, the haptic circuit control signals dictating control of a haptic feedback device to provide haptic output, wherein execution of the haptic circuit control signals by the haptic feedback device causes the haptic feedback device to provide the haptic output at a second point in time; determining timing information conveying one or both of latency in the execution of the visual circuit control signals by the presentation device and/or latency in the execution of the haptic circuit control signals by the haptic feedback device; and based on the timing information, effectuating transmission of the visual circuit control signals to the presentation device and the haptic circuit control signals to the haptic feedback device so that the first point in time and the second point in time occur within a threshold time span.