Application (pre-grant publication)
MANIPULATION OF NON-LINEARLY CONNECTED TRANSMEDIA CONTENT DATA
- Number
- 20190095435
- Published
- 2019-03-28
- Filed
- 2017-09-26
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Laeuchli; Rebekkah et al.
- CPC
- G06F40/134; G06F16/1873; G06F16/23; G06F16/2474; G06F16/219; G06F40/197; G06F40/131; G06F40/123; G06F16/41; G06F16/284
- Verdict
- Set aside manipulation of non-linearly connected transmedia content data dup2
- Source
- Google Patents · FreePatentsOnline
Abstract
The present invention relates to systems and methods for manipulating non-linearly connected transmedia content, in particular for creating, processing and managing non-linearly connected transmedia content. The disclosure includes content creation modes and version control systems for non-linearly connected transmedia content data, in which individual transmedia content data items are connected to either other via directional linking data.
Background
FIELD OF DISCLOSURE
The present disclosure relates to apparatus, systems and methods for manipulating non-linearly connected transmedia content, for example creating, processing and managing non-linearly connected transmedia content. The disclosure provides for content creation modes and version control systems in relation to transmedia content data.BACKGROUND
Influenced by a variety of different multimedia content types, new digital distribution channels, mobile communication devices and an ever increasing use of social media, industry is currently experiencing a disruption in how media is created, distributed and consumed. Classical production pipelines have become less effective as audiences move towards anytime, anywhere, personalized consumption, substituting TV-centric models with multi-device, multichannel models. Individual customers and groups of customers have also become more interactive and participatory, contributing significantly to the creation of new media. The cycles in the traditional creation-distribution-consumption loop become much shorter as consumers constantly provide feedback, resulting in a trend towards ultrashort form content.
Existing delivery platforms, for example YouTube and Facebook, allow for the creation and editing of simple channel based content, using a basic model whereby content creators can upload content such as video, text or images, and users can consume the content in an isolated, linear and mono-medial manner. Th