Application (pre-grant publication)
MANIPULATION OF NON-LINEARLY CONNECTED TRANSMEDIA CONTENT DATA
- Number
- 20190095446
- Published
- 2019-03-28
- Filed
- 2017-09-26
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Laeuchli; Rebekkah et al.
- CPC
- G06F16/90348; G06F16/435; G06F16/9024; G06F16/44
- Verdict
- Set aside manipulation of non-linearly connected transmedia content data, content platform
- Source
- Google Patents · FreePatentsOnline
Abstract
The invention relates to systems and methods for navigating, outputting and displaying non-linearly connected groups of transmedia content. Specifically, the invention involves retrieving, from a database, an ordered group of transmedia content data objects comprising a plurality of transmedia content data objects and linking data, whereby each element of the linking data defines a directional link from one of the transmedia content data objects to another of the transmedia content data objects; generating a two-dimensional graph structure representing the ordered group of transmedia content data objects whereby each graph node corresponds to a transmedia content data object and each graph edge corresponds to an element of the linking data; and outputting the graph structure on a display screen.
Background
FIELD OF DISCLOSURE
The present disclosure relates to apparatus, systems and methods for manipulating non-linearly connected transmedia content, such as creating, processing and managing non-linearly connected transmedia content. In one example, the disclosure provides for improved navigation of non-linearly connected transmedia content.BACKGROUND
Influenced by a variety of different multimedia content types, new digital distribution channels, mobile communication devices and an ever increasing use of social media, industry is currently experiencing a disruption in how media is created, distributed and consumed. Classical production pipelines have become less effective as audiences move towards anytime, anywhere, personalized consumption, substituting TV-centric models with multi-device, multichannel models. Individual customers and groups of customers have also become more interactive and participatory, contributing significantly to the creation of new media. The cycles in the traditional creation-distribution-consumption loop become much shorter as consumers constantly provide feedback, resulting in a trend towards ultrashort form content.
Existing delivery platforms, for example YouTube and Facebook, allow for the creation and editing of simple channel based content, using a basic model whereby content creators can upload content such as video, text or images, and users can consume the content in an isolated, linear and mono-medial manner. This can often