Application (pre-grant publication)
AMBIENT LIGHT CHARACTERIZATION
- Number
- 20190114828
- Published
- 2019-04-18
- Filed
- 2017-10-13
- Assignee
- Disney Enterprises, Inc.
- Inventors
- TROWBRIDGE; Robert Scott
- CPC
- G06T15/80; G06T15/506; H04B10/116; G06T19/006
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Ambient light characterization (AR lighting estimation).
Abstract
Embodiments herein describe an AR system which communicates with light sources in a real world environment to simulate the light sources having an effect on AR content being displayed in the AR system. In one embodiment, the AR system determines the light characteristics of the light sources such as their color, specularity, beam spread, brightness, or illumination pattern. These light characteristics can contribute to the ambient light in the real world environment which affects the appearance of the physical objects in the environment. The AR system can adjust how the AR content is displayed to simulate the AR content being affected in a similar manner by the light sources. As such, the AR content appears to be more like a physical object (rather than a virtual object) thereby providing the user with a more immersive experience.
Background
BACKGROUNDField of the Invention
The embodiments herein are generally directed to characterizing an effect of a light source in a real world environment on augmented reality (AR) content displayed using an AR system.Description of the Related Art
AR displays insert virtual content into real-world views of the user's environment. For example, a user may wear a headset that captures views of the real world and includes a lens and a display device that outputs AR content. For example, the AR content may include a virtual object such as a cartoon character that is inserted into the real world environment. The AR display can cause the cartoon character to move and interact with physical objects in the real world environment such as standing on a table, climbing on a box, etc.
In some AR systems, the appearance of the AR content is improved by first occluding a portion of the real-world image before combining the real-world image and the AR content. For example, the AR display can control a first display to generate an opaque portion with the same outline as the cartoon character. Because the AR content is combined with the real-world image at the location of the black silhouette, the appearance of the AR content is more vibrant, high-contrast, and can include the color black. Although this technique can make the AR content appear more realistic, it does not consider the ambient light. For example, a light source in the real world environment can be a colored ligh