Application (pre-grant publication)
POLARIZATION-SENSITIVE PANCAKE OPTICS
- Number
- 20190243147
- Published
- 2019-08-08
- Filed
- 2018-02-07
- Assignee
- Disney Enterprises, Inc.
- Inventors
- SMITHWICK; Quinn Yorklun Jen, HASELTINE; Eric C.
- CPC
- G02B27/0103; G02B5/0294; G02B3/08; G02B5/3025; G02B27/283; G02B5/3083; G02B5/30; G02B27/0172; G02B27/10
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Polarization-sensitive pancake optics (AR/VR display hardware).
Abstract
Implementations of augmented reality (AR)/virtual reality (VR) display devices with optical arrangements that are compact and brighter than traditional pancake optics are disclosed herein. One embodiment provides a display device in which the traditional pancake optics' concave 50/50 beam splitter mirror element is replaced with a linearly polarization-selective mirror element, producing four times the brightness of traditional pancake optics while being approximately half as thick as a simple magnifier. In another embodiment, a display device includes both the concave linearly polarization-selective mirror element and a circularly polarization-selective mirror element, producing even brighter output. In a further embodiment, a display device includes a flat (rather than concave) linearly polarization-selective mirror element and one or more additional lens elements that collimate light, which may reduce aberrations and/or thickness. In yet another embodiment, the arrangement of optical elements is “flipped” such that the polarization-selective mirror element is flat and relatively easier to manufacturer.
Background
BACKGROUNDField
The present disclosure generally relates to computer-based entertainment, and more specifically to optical arrangements suitable for augmented reality (AR) and/or virtual reality (VR) display devices.Description of the Related Art
Computer graphics technology has significantly progressed since the first video games were developed. Relatively inexpensive 3D graphics engines can now produce nearly photo-realistic interactive virtual environments. Virtual reality (VR) in particular involves generating images, sounds, etc. that simulate a user's presence in a virtual environment, typically using specialized equipment such as VR headsets. In contrast, augmented reality (AR) involves superimposing computer generated imagery on a user's view of the real-world environment.
VR/AR head-mounted displays, as well as other types of displays such as those of flight simulators, can require a wide field of view and high resolution with a large eyebox. A simple magnifier, such as that shown in FIG. 1, is one approach for making a wide field of view, high-resolution display with a large eyebox. As shown in FIG. 1, a display device 100 with a simple magnifier typically includes a display 110 disposed at a focal plane of a lens element 120 that collimates light emitted by the display 110, making the displayed imagery appear to be “at infinity,” or very far away. The longer the focal length of the lens element 120, the larger the eyebox, making for easier eye ali