Application (pre-grant publication)
Device, System, and Method for Game Enhancement Using Cross-Augmentation
- Number
- 20190246171
- Published
- 2019-08-08
- Filed
- 2019-04-18
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Gefen; Smadar
- CPC
- H04N21/4728; H04N21/44016; H04N21/2187; H04N21/41407; H04N21/4126; H04N21/21805
- Verdict
- Set aside game enhancement using cross-augmentation PGPUB dup
- Source
- Google Patents · FreePatentsOnline
Abstract
A device, system, and method generates augmentations for an enhanced display. The method performed at an enhancement server includes receiving device data from a plurality of client devices associated with respective users attending an event at a venue, the client devices configured to capture data associated with the event in the venue. The method includes determining a first client device of the client devices in which an augmentation is to be shown based on the device data. The method includes determining a second client device of the client devices that captured second data corresponding to the augmentation. The method includes facilitating an exchange of the second data with the first client device, the second data being used to augment the first data by generating an enhanced data based on the first and second data for presentation to a first user associated with the first client device.
Background
BACKGROUND INFORMATION
A venue may host an event in which an audience of spectators may attend to view the event live. For example, a stadium may host a sporting event in which a plurality of spectators may attend. The venue may include a seating arrangement in which each audience member may purchase a specific seat and view the event from a perspective of the assigned seat. For example, the spectator may purchase a ticket for a particular seat at a designated level and section of the stadium. Thus, for the duration of the event, the spectator may be limited to view the event from the perspective of the seat.
While the spectators are attending the event, the spectators may respectively have and use a personal client device. The client device may have a capability of connecting to a local or wide area wired or wireless network. By connecting the client device to a network that provides a streaming or display service, the spectator may be allowed to receive information associated with the event or view the event from a predetermined perspective. For example, the event may be broadcast over a television network by capturing the event using cameras. The spectator may use the client device to connect to a website or via an application of the television network and view the event based on how the television network selects to show the event. However, the spectators are limited to viewing the event from the assigned seat or from the predetermined perspective being shown