Application (pre-grant publication)
SINGLE SHOT CAPTURE TO ANIMATED VR AVATAR
- Number
- 20190279411
- Published
- 2019-09-12
- Filed
- 2019-05-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- MITCHELL; Kenneth, MALLESON; Charles, CASADO; Ivan Huerta, KLAUDINY; Martin, KOSEK; Malgorzata Edyta
- CPC
- G06V40/166; G06T13/40; G06V40/169; G06T17/00; G06T19/20
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Single shot capture to animated VR avatar PGPUB dup.
Abstract
Presented herein are systems and methods configured to generate virtual entities representing real-world users. In some implementations, the systems and/or methods are configured to capture user appearance information with imaging devices and sensors, determines correspondence values conveying correspondences between the appearance of the user's body or user's head and individual ones of default body models and/or default head models, modifies a set of values defining a base body model and/or base head model based on determined correspondence values and sets of base values defining the default body models and/or default head models. The base body model and/or base head model may be modified to model the appearance of the body and/or head of the user.
Background
FIELD
This disclosure relates to system and methods configured to generate virtual entities representing real-world users.BACKGROUND
An increase in popularity of virtual reality systems has spawn a number of unique and efficient systems to provide a user with a greater level of immersion a virtual reality space.SUMMARY
One or more aspects of this disclosure describe systems and methods configured to generate virtual entities representing real-world users. The generated virtual entities may be used in virtual environments. The virtual environments may include one or more of a gaming environment, an animation, a video, and/or other virtual environments. By generating virtual entities representing real-world users that may be used within the virtual environments, the systems and methods presented herein may increase a level of immersion the real-world users have when interacting with the virtual environment. An implementation of a system described herein may generate virtual entities representing real-world users using one or more of one or more imaging devices, one or more depth sensors, one or more physical processors, and/or other components. The system setup may provide the users with quick and affordable systems to generate virtual entities representing real-world users; and therefore may increase the viability in using virtual entities representing real-world users in virtual environments.
A system configured to generate virtual entities representin