Application (pre-grant publication)
TECHNIQUES FOR IMMERSIVE VIRTUAL REALITY EXPERIENCES
- Number
- 20200035026
- Published
- 2020-01-30
- Filed
- 2018-07-30
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- DEMIRCHIAN; Hambartsoum, PITALE; Madhura, HOGLEN; Isaaca Seychelle Graetz
- CPC
- H04N21/235; H04N21/4312; H04N21/2393; G06T19/006; H04N21/8586; H04N21/4126; H04N21/2353; H04N21/4755; H04N21/816; H04N21/6547; G06T19/20; H04N21/435; H04N21/44218; H04N21/8146
- Verdict
- Set aside VR content streaming/delivery, plumbing
- Source
- Google Patents · FreePatentsOnline
Abstract
Various embodiments of the invention disclosed herein provide techniques for generating a three-dimensional virtual environment. A 3D object/effects generator executing on a client device receives a media content item. The 3D object/effects generator receives content metadata associated with the media content item. The 3D object/effects generator generates at least a portion of a 3D virtual environment based on the content metadata. The 3D object/effects generator displays the media content item and the at least a portion of the 3D virtual environment on a display associated with a virtual reality device.
Background
BACKGROUND OF THE INVENTIONField of the Invention
The present invention relates generally to virtual reality systems and, more specifically, to techniques for immersive virtual reality experiences.Description of the Related Art
Virtual reality (VR) is a rapidly growing form of media entertainment. In a VR system, a user experiences an artificial three-dimensional (3D) environment generated by a computer. The user views the VR environment via a display apparatus, such as VR glasses or a VR headset. The display apparatus may be fitted with speakers or other auditory devices to generate sounds. Further, the display apparatus may be fitted with haptic feedback devices to generate tactile and kinesthetic stimulus. The virtual reality system also may include various sensors, such as cameras, microphones, accelerometers, and gyroscopes, in order to receive oral, physical, and visual inputs from the user. In this manner, the user is able to navigate through a simulated 3D environment complete with sight, sound, and touch.
In some applications, a user can view two-dimensional (2D) media content, such as movies, television programs, or other video sources, while experiencing the virtual 3D environment. In such cases, the VR system typically generates a fixed 3D environment, such as a living room, and projects the 2D media content onto a virtual display screen that is present in the fixed 3D environment. The user then views the 2D media content on the virtual display s