Application (pre-grant publication)
HAPTIC FLOOR SYSTEM WITH QUAKE PLATE ASSEMBLIES PRODUCING LARGE VIBRATION EFFECTS
- Number
- 20200038767
- Published
- 2020-02-06
- Filed
- 2019-10-10
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- SMOOT; LANNY S., CHRISTENSEN; DAVID LOYAL
- CPC
- A63G31/02; A63G33/00; A63G31/14; E04B5/43
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Haptic vibrating-floor show-effect hardware (Smoot).
Abstract
A haptic floor system is provided that produces large vibration-based effects through the use of one-to-many panel or plate assemblies that can each be selectively operated by a controller in a programmed manner or in response to sensor outputs. Each of these panel or plate assemblies may be labeled a “quake plate assembly” as the special effect delivered by the haptic floor system can provide a person supported by one of the quake plate assemblies with ground trembling and vibrations similar to that felt in an earthquake or when a super strong fictional character strikes the floor nearby or a large animal or robot walks or runs by the person. Each quake plate assembly may include a thin plate or panel with an upper contact surface for supporting people or objects and an opposite lower surface, and one-to-many actuators may be provided on the lower surface of the thin plate.
Background
BACKGROUND1. Field of the Description
The present description relates, in general, to techniques and systems for producing haptic feedback or effects to users of particular devices or to participants in an entertainment or other physical world experience. More particularly, the description relates to systems and methods for providing a floor or support platform that can be selectively vibrated to provide haptic feedback or a large haptic effect that can be experienced by people on the floor or support platform.2. Relevant Background
There are many applications where it is desirable to provide people with new and surprising entertainment experiences. For example, theme and amusement parks are continuously searching for new ways to entertain their visitors and to draw in new visitors. Often, it is desirable for the experience to be immersive and hands on, and, if possible, it is desirable to deliver entertainment that is not available outside that particular theme or amusement park. Further, there is often a demand that the entertainment experience involves groups of participants who can interact with each other while they are all facing something new and unique.
For example, there is a demand for a physical world environment to be designed and built that can selectively provide people in that environment with haptic feedback in the form of a vibrating floor or ground. For example, the entertainment experience may involve placing the people in a space where on