Application (pre-grant publication)
SYSTEMS AND METHODS TO ADAPT AN INTERACTIVE EXPERIENCE BASED ON USER HEIGHT
- Number
- 20200118346
- Published
- 2020-04-16
- Filed
- 2018-10-16
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Gough; R. Hunter, Yeung; Jason
- CPC
- G06T19/20; G06T19/00; G06T15/20; G02B27/017; G06T17/05
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Guest-height-adaptive interactive show experience.
Abstract
This disclosure presents systems and methods to adapt an interactive experience based on user height. Presence of a beacon within a real-world environment may be detected. A set of vertical displacements between the beacon and a presentation device installed on a head of a user may be determined over a period of time. An average vertical displacement may be determined from the set of vertical displacements. A value of a height dimension of a virtual object may be specified based on the average vertical displacement.
Background
FIELD
This disclosure relates to systems and methods to adapt an interactive experience based on user height.BACKGROUND
Devices and systems are available to provide virtual reality (VR) and/or augmented reality (AR) experiences. In particular, handheld and/or wearable technology may be used. Wearable technology may include head-mounted displays (HMD). Handheld technology may include mobile computing platforms, such as smart phones and/or tablets.SUMMARY
One aspect of the disclosure relates to a system configured to adapt an interactive experience based on user height. Interactive experiences may take place in an interactive environment. An interactive environment may include one or more of a virtual reality environment, an augmented reality environment, and/or other interactive environments. An augmented reality environment may include views of images of virtual content in a virtual environment superimposed over views of a real-world environment. A virtual reality environment may include views of images of virtual content within a virtual environment. Virtual content may include one or more virtual objects, one or more virtual characters, and/or other virtual content. The terms “space” and “environment” in the context of virtual reality and/or augmented reality may be used interchangeably herein.
The system may include one or more of one or more presentation devices, one or more beacons, non-transitory electronic storage, and/or other components. The n