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Archives · 2020 · 20200118346

Application (pre-grant publication)

SYSTEMS AND METHODS TO ADAPT AN INTERACTIVE EXPERIENCE BASED ON USER HEIGHT

Number
20200118346
Published
2020-04-16
Filed
2018-10-16
Assignee
Disney Enterprises, Inc.
Inventors
Gough; R. Hunter, Yeung; Jason
CPC
G06T19/20; G06T19/00; G06T15/20; G02B27/017; G06T17/05
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Guest-height-adaptive interactive show experience.

Abstract

This disclosure presents systems and methods to adapt an interactive experience based on user height. Presence of a beacon within a real-world environment may be detected. A set of vertical displacements between the beacon and a presentation device installed on a head of a user may be determined over a period of time. An average vertical displacement may be determined from the set of vertical displacements. A value of a height dimension of a virtual object may be specified based on the average vertical displacement.

Background

FIELD

This disclosure relates to systems and methods to adapt an interactive experience based on user height.BACKGROUND

Devices and systems are available to provide virtual reality (VR) and/or augmented reality (AR) experiences. In particular, handheld and/or wearable technology may be used. Wearable technology may include head-mounted displays (HMD). Handheld technology may include mobile computing platforms, such as smart phones and/or tablets.SUMMARY

One aspect of the disclosure relates to a system configured to adapt an interactive experience based on user height. Interactive experiences may take place in an interactive environment. An interactive environment may include one or more of a virtual reality environment, an augmented reality environment, and/or other interactive environments. An augmented reality environment may include views of images of virtual content in a virtual environment superimposed over views of a real-world environment. A virtual reality environment may include views of images of virtual content within a virtual environment. Virtual content may include one or more virtual objects, one or more virtual characters, and/or other virtual content. The terms “space” and “environment” in the context of virtual reality and/or augmented reality may be used interchangeably herein.

The system may include one or more of one or more presentation devices, one or more beacons, non-transitory electronic storage, and/or other components. The n

Claims

1. A system configured to adapt an interactive experience based on user height, the system comprising: non-transitory electronic storage configured to store virtual content information, the virtual content information defining virtual content, the virtual content including one or more virtual objects, individual virtual objects having spatial dimensions including a height dimension; a presentation device configured to be installed on a head of a user, the presentation device being configured to generate images of the virtual content and present the images such that the virtual content is perceived by the user as being located in a real-world environment; one or more physical processors configured by the machine-readable instructions to: detect presence of a beacon within the real-world environment; determine a set of vertical displacements between the beacon and the presentation device over a period of time; determine an average vertical displacement from the set of vertical displacements; specify a value of the height dimension of a first virtual object based on the average vertical displacement; and control the presentation device to generate an image of the first virtual object having the value of the height dimension specified based on the average vertical displacement. 11. A method to adapt an interactive experience based on user height, the method comprising: obtaining virtual content information, the virtual content information defining virtual content, the virtual content including one or more virtual objects, individual virtual objects having spatial dimensions including a height dimension; generate images of the virtual content and present the images such that the virtual content is perceived by a user as being located in a real-world environment; detecting presence of a beacon within the real-world environment; determining a set of vertical displacements between the beacon and the presentation device over a period of time; determining an average vertical displacement from the set of vertical displacements; specifying a value of the height dimension of a first virtual object based on the average vertical displacement; and generating an image of the first virtual object having the value of the height dimension specified based on the average vertical displacement.