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Archives · 2020 · 20200143592

Application (pre-grant publication)

IMMERSIVE CONTENT PRODUCTION SYSTEM

Number
20200143592
Published
2020-05-07
Filed
2019-11-06
Assignee
LUCASFILM ENTERTAINMENT COMPANY LTD. LLC
Inventors
CORDES; Roger, BLUFF; Richard, LATTA; Lutz
CPC
G06T15/50; H04N23/90; H04N5/272; H04N23/695; H04N13/156; G06T7/70; G06T15/20; H04N13/111; G06T19/003; G06T19/006; G06T7/20; H04N23/698; H04N13/282; H04N5/2224
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Immersive virtual-production system (StageCraft-adjacent).

Abstract

An immersive content presentation system and techniques that can detect and correct lighting artifacts caused by movements of one or more taking camera in a performance area consisting of multiple displays (e.g., LED or LCD displays). The techniques include capturing, with a camera, a plurality of images of a performer performing in a performance area at least partially surrounded by one or more displays presenting images of a virtual environment. Where the images of the virtual environment within a frustum of the camera are updated on the one or more displays based on movement of the camera, and images of the virtual environment outside of the frustum of the camera are not updated based on movement of the camera. The techniques further include generating content based on the plurality of captured images.

Background

FIELD

This application discloses technology related to the fields of computer animation, virtual reality environments, and digital content generation. Specifically, this application generally relates to generating content using an immersive content production system.BACKGROUND

One method of creating a virtual reality experience can include surrounding a user with large display screens that present a virtual environment to the user. For example, an immersive content system that can be used in the production of movies or other video content can include a stage or performance area that is at least partially enclosed with one or more walls and/or a ceiling each of which can be covered with display screens. One or more cameras can be placed in the performance area and live actors can interact with props placed on the stage as well as with virtual elements displayed on the one or more displays.

Such immersive content systems can be very useful in the production of video content but present challenges that must be overcome to ensure video captured of an actor's performance using the system does not include undesirable or unrealistic artifacts.SUMMARY

Embodiments of the invention are directed to an immersive content production system. For example, immersive content (e.g., virtual reality content, mixed reality content, augmented reality content, etc.) can be leveraged as part of a system used by users (e.g., artists, engineers, technicians, directors, and othe

Claims

1. A computer-implemented method of generating content, the method comprising: capturing a plurality of images of a performer performing in a performance area using a camera, wherein the performer is at least partially surrounded by one or more displays presenting images of a virtual environment, wherein the images of the virtual environment within a frustum of the camera are updated on the one or more displays based on movement of the camera, and images of the virtual environment outside of the frustum of the camera are not updated based on movement of the camera; and generating content based on the plurality of captured images. 7. A computer-implemented method of generating video content from a performance performed on a stage that is at least partially surrounded by one or more displays, the method comprising: presenting images of a virtual environment on the one or me displays surrounding a performance area to create an immersive environment around the performance area; capturing a plurality of images of the performer and portions of the virtual environment with a camera; tracking movement of the camera during the performance; and generating video content based on the plurality of captured images; wherein the images of the virtual environment presented on the one or more displays within a frustum of the camera are generated from a first render from a location and perspective of the camera that changes based on movement of the camera and images of the virtual environment outside the frustum of the camera are generated from a second render from a global-view perspective that does not change based on movement of the camera. 15. An immersive content presentation system comprising: one or more processors; and one or more memory devices comprising instructions that, when executed by the one or more processors, cause the one or more processors to perform operations comprising: capturing a plurality of images of a performer performing in a performance area using a camera, wherein the performer is at least partially surrounded by one or more displays presenting images of a virtual environment, wherein the images of the virtual environment within a frustum of the camera are updated on the one or more displays based on movement of the camera, and images of the virtual environment outside of the frustum of the camera are not updated based on movement of the camera; and generating content based on the plurality of captured images. 20. A non-transitory, computer-readable medium comprising instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising: capturing a plurality of images of a performer performing in a performance area using a camera, wherein the performer is at least partially surrounded by one or more displays presenting images of a virtual environment, wherein the images of the virtual environment within a frustum of the camera are updated on the one or more displays based on movement of the camera, and images of the virtual environment outside of the frustum of the camera are not updated based on movement of the camera; and generating content based on the plurality of captured images.