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Archives · 2020 · 20200159396

Application (pre-grant publication)

TECHNIQUES FOR CREATIVE REVIEW OF 3D CONTENT IN A PRODUCTION ENVIRONMENT

Number
20200159396
Published
2020-05-21
Filed
2018-11-15
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Breymann; Michael, Accardo; Anthony M., Binder; Evan A., Navarre; Katharine S., Guzzardo; Gino, Farre Guiu; Miquel Angel
CPC
G06F3/04815; G06T7/11; G06F3/04845; G06T7/187; G06T19/20; G06F3/0482; G06F3/04847
Verdict
Set aside production review tooling, business
Source
Google Patents · FreePatentsOnline

Abstract

Various embodiments of the invention disclosed herein provide techniques for automatically displaying and providing electronic feedback about a 3D production asset. A client device executing a software application receives an asset data bundle associated with the 3D production asset. The client device generates a customized user interface based on at least one aspect of the asset data bundle. The client device displays the 3D production asset via the customized user interface. The client device receives an input associated with the 3D production asset via the customized user interface. The client device causes the input to be transmitted to at least one of a media content server and a production database.

Background

BACKGROUND OF THE INVENTIONField of the Invention

The present invention relates generally to distributed media production and, more specifically, to techniques for creative review of three-dimensional content in a production environment.Description of the Related Art

Media productions can include any form of audio and video content for use in feature films, computer games, television broadcast, commercials, online media, and so on. Media productions typically involve live action, animation, or a mix of live action and animation. Media productions that involve animation often include two-dimensional (2D) and three-dimensional (3D) computer-generated production assets (also referred to herein as “elements”), where each such asset contributes a visual and/or audio component to the media production. Such production assets can include computer-generated characters, virtual sets, light sources, and virtual cameras.

Production assets used in media productions typically are generated by members of a production team that can include computer artists, animators, lighting designers, set designers, and so on. Production assets usually are generated in an iterative fashion, where one or more production team members generate an initial version of a production asset and then modify that production asset multiple times before finalizing the production asset for use in a media production. During this process, the production team members submit the production asset one or mor

Claims

1. A computer-implemented method for automatically displaying and providing electronic feedback about a three-dimensional (3D) production asset, the method comprising: receiving an asset data bundle associated with the 3D production asset; generating a customized user interface based on at least one aspect of the asset data bundle; displaying the 3D production asset via the customized user interface; receiving an input associated with the 3D production asset via the customized user interface; and causing the input to be transmitted to at least one of a media content server and a production database. 10. A non-transitory computer-readable storage medium including instructions that, when executed by a processor, cause the processor to perform the steps of: receiving an asset data bundle associated with a three-dimensional (3D) production asset; generating a customized user interface based on at least one aspect of the asset data bundle; displaying the 3D production asset via the customized user interface; receiving an input associated with the 3D production asset via the customized user interface; and causing the input to be transmitted to at least one of a media content server and a production database. 18. A computing device, comprising: a memory that includes instructions; and a processor that is coupled to the memory and, when executing the instructions, is configured to: receive an asset data bundle associated with a three-dimensional (3D) production asset; generate a customized user interface based on at least one aspect of the asset data bundle; display the 3D production asset via the customized user interface; receive an input associated with the 3D production asset via the customized user interface; and cause the input to be transmitted to at least one of a media content server and a production database.