Application (pre-grant publication)
VIRTUAL REALITY EXPERIENCE SCRIPTWRITING
- Number
- 20200193718
- Published
- 2020-06-18
- Filed
- 2020-02-20
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- SCHRIBER; Sasha Anna, SIMO; Isa, RICHTER; Merada, KAPADIA; Mubbasir, GROSS; Markus
- CPC
- G06T13/40; G06T19/20; G06F40/166
- Verdict
- Set aside VR authoring/scriptwriting tool, business/production
- Source
- Google Patents · FreePatentsOnline
Abstract
Systems and methods are provided for a workflow framework that scriptwriters can utilize when developing (live-action/animation/cinematic) virtual reality (VR) experiences or content. A script can be parsed to identify one or more elements in a script, and a VR representation of the one or more elements can be automatically generated. A user may develop or edit the script which can be presented in a visual and temporal manner along with the VR representation. The user may edit the VR representation, and the visual and temporal presentation of the script can be commensurately represented. The script may be analyzed for consistency and/or cohesiveness in the context of the VR representation or experience. A preview of the VR experience or content can be generated from the script and/or the VR representation.
Background
TECHNICAL FIELD
The present disclosure relates generally to virtual reality (VR) content or experiences, and more particularly, to the development of VR content or experiences using a toolset that allows a script to be parsed and analyzed to generate a two-dimensional (2D)/three-dimensional (3D) overview, and/or a 3D preview.DESCRIPTION OF THE RELATED ART
VR can refer to the creation of a fully immersive virtual world/space experience that users may interact with. Increased interest in VR as an industry and the improvements made in VR technology have expanded traditional boundaries of storytelling. However, traditional scriptwriting tools are not well-suited to the creation of VR content due to the various complexities associated with the more immersive environment realized with VR content. For example, in a VR world or space, there are more dimensions to consider, i.e., it is possible to experience content 360 degrees about a user. This is in contrast to 2D content, where a user typically experiences content in, at most, a 180 degree space in front of the user.
The sense of space and presence achieved with VR content can draw viewers into a story more completely. However, producing VR content involves the careful use of sound, light, and movement to maintain viewers' interest, as well as to present a cohesive VR experience. Because of these considerations, it can be difficult to visualize a creative concept for a virtual space as opposed to that of a tradit