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Archives · 2020 · 20200254336

Application (pre-grant publication)

GAMEPLAY USING MOBILE DEVICE SENSORS

Number
20200254336
Published
2020-08-13
Filed
2019-02-13
Assignee
Disney Enterprises, Inc.
Inventors
NOCON; Nathan D., GOUGH; R. Hunter
CPC
A63F13/21; G06F3/0346; A63F13/216; G06F3/0304; A63F13/211; G06F3/167; A63F13/332; G06F1/163; A63F13/24; A63F13/92; A63F13/212; G06F3/017; G06F1/1696; H04M1/72427
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Sensor-driven mobile-device gameplay, novel interaction system.

Abstract

Embodiments relate to gameplay using mobile devices. Embodiments include receiving, by a first device, input from a player initiating a targeted action. Embodiments include determining, by the first device, an orientation of the first device. Embodiments include determining, by the first device, a location of at least a second device based at least on a message received from the second device. Embodiments include identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device. Embodiments include transmitting, by the first device, an indication of the targeted action to the second device.

Background

BACKGROUNDField of the Invention

The present invention generally relates to using computing devices in gameplay, and more specifically to techniques for using particular sensors of mobile devices to facilitate freeze tag games.Description of the Related Art

Various mobile computing devices, such as wearable devices, may be used for both practical and recreational purposes. For example, mobile computing devices may be used to enhance “real-world” activities, such as game play. Conventionally, standalone devices have been used to facilitate gameplay. Such standalone devices are generally expensive to produce, and have various limitations in functionality, benefit, cost, and the like, and may be difficult to market.

As mobile computing devices become more advanced and prevalent, there are increasingly greater opportunities to use mobile computing devices to enhance real-world activities.SUMMARY

The present disclosure provides, in one embodiment, a method comprising: receiving, by a first device, input from a player initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; and transmitting, by t

Claims

1. A method, comprising: receiving, by a first device, input from a player initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; and transmitting, by the first device, an indication of the targeted action to the second device. 9. A non-transitory computer-readable medium comprising instructions that, when executed by one or more processors, cause the one or more processors to perform a method, the method comprising: receiving, by a first device, input from a player initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; and transmitting, by the first device, an indication of the targeted action to the second device. 17. A system, comprising: one or more processors; and a non-transitory computer-readable medium comprising instructions that, when executed by the one or more processors, cause the one or more processors to perform a method, the method comprising: receiving, by a first device, input from a player initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; and transmitting, by the first device, an indication of the targeted action to the second device.