Application (pre-grant publication)
SYSTEMS AND METHODS FOR GAME PROFILE DEVELOPMENT BASED ON VIRTUAL AND/OR REAL ACTIVITIES
- Number
- 20200306647
- Published
- 2020-10-01
- Filed
- 2019-03-27
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Goslin; Michael P., Hsu; Jonathan R., Drake; Corey D., Medrano; Tritia
- CPC
- A63F13/65; A63F13/822; A63F13/79; A63F13/798
- Verdict
- Set aside gamified user profiling, business/personalization
- Source
- Google Patents · FreePatentsOnline
Abstract
Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
Background
FIELD OF THE DISCLOSURE
The present disclosure relates to systems and methods to facilitate game profile development based on virtual and/or real activities of users.BACKGROUND
Technology may be leveraged to enable video games and/or aspects thereof to be played out in the real world and involve physical activity. For example, such video games may utilize augmented reality technology. Games may be task-based, where a player executes a task to progress through the game (e.g., leveling up by accumulating accomplishments). Some role-playing games (RPGs), including massively multiplayer online role-playing games (MMORPGs), may involve virtual gameplay where character development may be central to the gameplay. MMORPG players may spend time developing their characters, thereby adding never-ending value to a game and motivating playtime.SUMMARY
Aspects of the present disclosure relate to systems and methods configured to facilitate game profile development based on virtual and/or real activities of users. A game profile may represent a user in one or more games. A game may be playable in one or more virtual spaces and/or one or more real-world spaces. Gameplay in a combined virtual space and real-world space may comprise an augmented reality game and/or other types of games.
Virtual activities may correspond to gameplay in one or more virtual spaces. Real activities may involve physical activity in one or more real-world spaces. Users may perform activities