Application (pre-grant publication)
SYSTEMS AND METHODS TO SYNCHRONIZE REAL-WORLD MOTION OF PHYSICAL OBJECTS WITH PRESENTATION OF VIRTUAL CONTENT
- Number
- 20200342683
- Published
- 2020-10-29
- Filed
- 2019-04-24
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Panec; Timothy M., Rosenthal; Janice, Gibson; Hunter J., Nocon; Nathan D., Thornton; Stephen A.
- CPC
- A63F13/327; A63F13/65; A63F13/213; G06F3/048; G06T13/00; A63F13/2145; A63F13/92; G06T19/006; G06T19/20
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Synchronizing physical object motion with virtual content presentation.
Abstract
This disclosure presents systems and methods to synchronize real-world motion of physical objects with presentation of virtual content. Individual physical objects may be detected and/or identified based on image information defining one or more images of a real-world environment. Individual network connections may be established between individual computing platforms and individual physical objects. A network connection may facilitate a synchronization of a presentation of virtual content on a computing platform with motion of one or more physical objects in the real-world environment.
Background
FIELD
This disclosure relates to systems and methods to synchronize real-world motion of physical objects with presentation of virtual content.BACKGROUND
Augmented reality may involve using a display device to alter or ‘augment’ a user's view of their real-world surroundings by placing virtual content into view. Virtual objects may be overlaid on top of views of real objects and may be controlled to portray interactions with the real objects, but the real objects may not interact with the virtual objects.SUMMARY
One aspect of the disclosure relates to a system configured to synchronize real-world motion of physical objects with presentation of virtual content. The synchronization may take place within an interactive space. An interactive space may include one or both of an augmented reality (AR) environment, a virtual reality (VR) environment, and/or other interactive spaces. An augmented reality environment may include views of images forming virtual content superimposed over views of the real world. A virtual reality environment may include views of images forming virtual content within a virtual environment. The terms “space” and “environment” in the context of virtual reality and/or augmented reality may be used interchangeably herein. Virtual content may include one or more of virtual objects, virtual worlds, and/or other virtual content.
In some implementations, a computing platform may detect a physical object, such as a toy, using image-based r