Application (pre-grant publication)
LEGGED HIGH-DEXTERITY SELF-BALANCING CAPABLE ROBOT ACTOR
- Number
- 20200369333
- Published
- 2020-11-26
- Filed
- 2019-05-24
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- LAVALLEY; SCOTT CHRISTOPHER, THOMPSON; KYLE ROBERT, HOPKINS; MICHAEL ANTHONY, DICKINSON; DEXTER J., BISHOP; JARED EDWARD, REES; JERRY W., CESARE; KYLE MICHAEL
- CPC
- B25J11/0035; B25J11/003; B62D57/032; B25J11/0015; B25J11/0005
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Legged, high-dexterity, self-balancing robot actor for animatronics.
Abstract
A robot actor, or character mobility hardware platform, adapted to unleash or provide a wide variety of characters in the physical world. The robot actor enables the often screen-constrained characters to become life-like, interactive participants with nearby people in ways not presently achievable. The robot actor is an untethered, free-roaming robot that is has two (or more) legs, is adapted for high dexterity, is controlled and designed to be self-balancing, and, due to this combination of characteristics, the robot can provide characters with an illusion of life and, in many cases, in correct proportion and scale. The hardware and software of the robot actor will become a new generation of animatronic figures by providing a hardware platform capable of continuously evolving to become more capable through advances in controls and artificial intelligence (AI).
Background
BACKGROUND1. Field of the Description
The present description relates, in general, to design and control of high dexterity, self-balancing, legged robots, and, more particularly, to a robot (and a system and a method of designing such a robot) that is adapted to operate as a robotic actor capable of performing as one or more characters so as to provide the illusion of life by displaying that individual character's unique attitudes and story-consistent emotions via audio, facial expression, and recognizable body language. The “robot” with this design may also be considered “a character mobility hardware platform.”2. Relevant Background.
There are many applications and environments where it is desirable to provide a physical character from a book, a movie, a video game, or a television show. For example, many venues may wish to entertain visitors by having the characters interact with visitors or by having the characters put on a show. Often, these characters are too small, too uniquely proportioned, and too delicately detailed for any costumed actor to portray without breaking the reality of the experience for visitors. As technology increasingly brings higher quality to entertainment experiences, visitors increasingly expect characters to have the same degree of authenticity in scale, look, and nuance of behavior, whether experienced in movie space, game space, virtual space, augmented space or physical space or whether experienced across multiples of these spaces