Application (pre-grant publication)
HOLOGRAPHIC IMAGERY FOR ON SET EYELINE REFERENCE
- Number
- 20220026849
- Published
- 2022-01-27
- Filed
- 2020-07-22
- Assignee
- Disney Enterprises, Inc.
- Inventors
- GOLDBERG; Evan M., HALE; Alexa L.
- CPC
- G03H1/0005; H04N23/611; G03H1/2249; G03H1/0866
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Holographic-imagery on-set reference hardware.
Abstract
Techniques for using holographic imagery for eyeline reference for performers are disclosed. A first computer generated object is identified for display to a first performer at a designated physical position on a set. A first holographic projection of the first computer generated object is generated using a first holographic display. The first holographic display is configured to make the first holographic projection appear, to the first performer, to be located at the designated physical position on the set. One or more images of the performer are captured using an image capture device with a field of view that encompasses both the first performer and the designated physical position on the set. The captured one or more images depict the first performer and do not depict the first holographic projection. The first computer generated object is added to the captured one or more images after the capturing.
Background
BACKGROUND
The present disclosure relates, in one or more embodiments, to techniques for using holographic imagery for eyeline reference for performers.
Many modern movie and television productions involve computer generated digital effects, including computer generated objects with which a performer interacts (e.g., computer generated characters, items, explosions, visual effects, etc.). These digital effects are commonly added in post-production, after scenes involving live performers and practical effects have been filmed. Because the effects are added in post-production, the live performers are not able to see the computer generated digital objects during filming. Instead, the performer may have to work with a stand-in performer, a stand-in object (e.g., a tennis ball on a stick), or the like.
This can be very challenging for the performer. For example, the stand-in object or stand-in performer may not be precisely placed such that the performer's eyeline and eye vergence do not match the final computer generated object. Even slight differences can make it appear to an audience viewing the finished production that the performer is looking past, or next to, the computer generated object rather than directly at the object. Further, it can be very difficult for the performer to gauge the size of the computer generated object. If the object is large, the performer (or another performer on-set), may inadvertently move into the space that will be occupied b