Application (pre-grant publication)
Platform Agnostic Peer-to-Peer Networking Approach for Utilizing Multiple User Devices with a Digital Platform
- Number
- 20220053073
- Published
- 2022-02-17
- Filed
- 2020-08-14
- Assignee
- Disney Enterprises, Inc.
- Inventors
- APPEL; Eric, Karan; Gary, Phelps; Joshua, Manning; Benjamin, Corrigan-Colville; James
- CPC
- H04N21/4122; H04W76/14; H04L69/165; H04N21/43615; H04L63/08; G06F21/31; H04N21/25816; H04W80/12; H04W4/06; H04H60/80; H04N21/632; H04L69/18; H04N21/41407
- Verdict
- Set aside peer-to-peer networking infrastructure, plumbing
- Source
- Google Patents · FreePatentsOnline
Abstract
The exemplary embodiments relate to improving the user experience associated with a digital platform. A first user device configured to remotely access a digital platform may receive a first signal broadcast by a second user device. Two or more types of communication protocols that are available to use for establishing a direct communication channel between the user devices are identified. One of the communication protocols is selected and a communication channel is established between the user devices in accordance with the selected communication protocol. The first user device then receives authentication information from the second user and establishes a session with the digital platform based on the authentication information received from the second user device.
Background
BACKGROUND INFORMATION
A user may subscribe to a digital platform that provides any of a variety of different services (e.g., streaming video, digital media, news, e-commerce, etc.). On the user side, various different types of electronic devices may be used to access the digital platform. For example, devices such as, but not limited to, mobile devices, desktop computers, connected televisions (TVs) or tablets may be configured to access the digital platform via a user-facing application or a web browser.
The user experience associated with the digital platform may depend on the device that is used to access the digital platform. For instance, consider a scenario in which the user has a mobile device and a connected TV. Between these two devices, the connected TV may provide a richer viewing experience. However, the hardware and user interface of the connected TV may cause friction that dissuades the user from accessing the digital platform on the connected TV. As a result, the user may prefer to access the digital platform on their mobile device and may avoid accessing the digital platform on their connected TV despite the connected TV being capable of providing a richer viewing experience.
The digital platform may support the use of multiple devices on the user side. For example, to access the digital platform on the connected TV, the user may be prompted to input a code at a website that is to be accessed by the user on a different device (e.g., the m