Application (pre-grant publication)
TECHNIQUES FOR PERSONALIZING THE PLAYBACK OF A MEDIA TITLE BASED ON USER INTERACTIONS WITH AN INTERNET OF THINGS DEVICE
- Number
- 20220070532
- Published
- 2022-03-03
- Filed
- 2021-03-15
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- DOGGETT; Erika Varis, GOSLIN; Michael P., FIDALEO; Douglas A.
- CPC
- H04N21/42202; H04N21/44218; H04N21/44204; H04N21/8456; H04N21/4667; G06N3/045; G06N5/01; G06N3/09; G06N5/04; H04N21/8541; G06F18/2411; G06N3/0464; G06N3/08; H04N21/42201; H04N21/458; H04N21/84; H04N21/44224; H04N21/8133
- Verdict
- Set aside content personalization via IoT, business
- Source
- Google Patents · FreePatentsOnline
Abstract
In various embodiments, an interactive streaming application plays back a media title via a client device. In operation, while a client device plays back a first chunk of the media title, the interactive streaming application determines a first movement of an internet of things (“IoT”) device. The interactive streaming application then determines, from multiple target states, a target state that is associated with the first movement. Based on the target state, the interactive streaming application determines that a second chunk of the media title should be a next chunk of the media title that is streamed to the client device for playback. The interactive streaming application then causes the second chunk of the media title to be streamed to the client device. Advantageously, the interactive streaming application can automatically personalize the playback of the media title for a user based, at least in part, on movements of the IoT device.
Background
BACKGROUND Field of the Various Embodiments
The various embodiments relate generally to computer science and communications technology and, more specifically, to techniques for personalizing the playback of a media title based on user interactions with an internet of things device. Description of the Related Art
A media streaming service typically provides access to a library of media titles that can be played back on a range of different client devices. In many implementations, to playback a requested media title via a given client device, the media streaming service sequentially transmits discrete portions or “chunks” of the requested media title over a connection to the client device in accordance with the storyline or “narrative” associated with the media title. To reduce the likelihood of a temporary degradation in the connection causing a playback interruption, a playback application executing on the client device usually stores or “buffers” multiple chunks of the requested media title before initiating the playback of the requested media title in order to prevent occurrences of buffer underrun.
Most media titles have predetermined narratives that are specified as a linear ordering of the chunks in the media title from a beginning chunk to an end chunk. In general, the narrative of a given media title is designed to appeal to the majority of likely users (i.e., the likely audience for the media title). For example, an action film could have a relati