Application (pre-grant publication)
TECHNIQUES FOR FACIAL APPEARANCE CAPTURE
- Number
- 20220092293
- Published
- 2022-03-24
- Filed
- 2021-12-02
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- RIVIERE; Jeremy, URNAU GOTARDO; Paulo Fabiano, GHOSH; Abhijeet, BRADLEY; Derek Edward, BEELER; Dominik Thabo
- CPC
- G06V40/169; H04N23/56; H04N23/90; G06V40/166
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Facial appearance/material capture technique (VFX).
Abstract
Techniques are disclosed for capturing facial appearance properties. In some examples, a facial capture system includes light source(s) that produce linearly polarized light, at least one camera that is cross-polarized with respect to the polarization of light produced by the light source(s), and at least one other camera that is not cross-polarized with respect to the polarization of the light produced by the light source(s). Images captured by the cross-polarized camera(s) are used to determine facial appearance properties other than specular intensity, such as diffuse albedo, while images captured by the camera(s) that are not cross-polarized are used to determine facial appearance properties including specular intensity. In addition, a coarse-to-fine optimization procedure is disclosed for determining appearance and detailed geometry maps based on images captured by the cross-polarized camera(s) and the camera(s) that are not cross-polarized.
Background
BACKGROUND Technical Field
Embodiments of the present disclosure relate generally to computer science and computer graphics and, more specifically, to techniques for facial appearance capture. Description of the Related Art
Realistic digital faces are required for various computer graphics and computer vision applications. For example, digital faces are oftentimes used in virtual scenes of film or television productions and in video games.
A digital face can be synthesized using three-dimensional (3D) geometry of the face and two-dimensional (2D) appearance maps indicating reflectance properties of the face. As used herein, “appearance” refers to reflectance properties characterizing how light interacts with materials before reaching a camera. Example reflectance properties include, without limitation, shininess (also referred to as “specular intensity”) and the shape of a specular reflection lobe (also referred to as “roughness”), which are surface properties of skin, as well shading-free color (also referred to as “diffuse albedo”), which is mostly a subsurface property but can include contributions from the surface of skin as well. The reflectance properties of human skin, and more particularly the skin on a face, can vary due to skin type, tanning, blood flow caused by muscle activation or physiological effects, scarring, stretching, oiliness, and sweating, among other things.
Facial capture systems have been used to capture images of individua