Application (pre-grant publication)
PERSONALIZED STYLIZED AVATARS
- Number
- 20220215608
- Published
- 2022-07-07
- Filed
- 2022-03-24
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Comploi; Dumene, Gonzalez; Francisco E.
- CPC
- G06T17/20; G06T19/20; G06T13/40; G06T7/50; G06V40/172
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Personalized stylized-avatar generation technique (pre-grant).
Abstract
The present disclosure is related to a method to generate user representative avatars that fit within a design paradigm. The method includes receiving depth information corresponding to multiple user features of the user, determining one or more feature landmarks for the user based on the depth information, utilizing the one or more feature landmarks to classify a first user feature relative to an avatar feature category, selecting a first avatar feature from the avatar feature category based on the classification of the first user feature, combining the first avatar feature within an avatar representation to generate a user avatar, and output the user avatar for display.
Background
FIELD
The present disclosure relates generally to generating avatars or other user representations for media, interactive content, and other applications. BACKGROUND
Avatars or other graphic representations of users, characters, or objects are used in many applications, such as video games, interactive content, images, electronic communication (e.g., texting), instant messaging, and the like. Often, it is desirable to include individualized features on an avatar that allow a user to more closely resemble the avatar and allow others to identify a particular avatar as corresponding to a user, e.g., have a user's likeness. Additionally, in many instances, there is a desire to have avatars that match within a particular “style” or design framework (e.g., match character design elements).
Current avatar generation systems do not balance the competing factors of user likeness with design paradigms and select one factor over the other. For example, many video games will allow a user to vary certain colors of a character, but these colors are previously stored options and while may happen to match the user are not selected so as to match the user. In other examples, the avatars may be generated within a design paradigm, but do not resemble the user. In many instances, avatars need to be “manually” created, with a user actively selecting the particular avatar features that the user wishes to include on their own avatar, which is time consuming and often leads to i