Application (pre-grant publication)
FACE RECONSTRUCTION USING A MESH CONVOLUTION NETWORK
- Number
- 20220301348
- Published
- 2022-09-22
- Filed
- 2022-03-17
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- BRADLEY; Derek Edward, CHANDRAN; Prashanth, FOTI; Simone, URNAU GOTARDO; Paulo Fabiano, ZOSS; Gaspard
- CPC
- G06T17/20; G06V40/172; G06V40/174; G06V40/161; G06V40/176; G06V40/166
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Mesh-convolution facial reconstruction technique.
Abstract
Embodiment of the present invention sets forth techniques for performing face reconstruction. The techniques include generating an identity mesh based on an identity encoding that represents an identity associated with a face in one or more images. The techniques also include generating an expression mesh based on an expression encoding that represents an expression associated with the face in the one or more images. The techniques also include generating, by a machine learning model, an output mesh of the face based on the identity mesh and the expression mesh.
Background
BACKGROUND Field of the Various Embodiments
The present invention relates generally to computer science and computer-generated graphics and, more specifically, to face reconstruction using a mesh convolution network, including all aspects of the related hardware, software, graphical user interfaces, and algorithms with implementing the contemplated systems, techniques, functions, and operations set forth herein. Description of the Related Art
Realistic digital faces are required for various computer graphics and computer vision applications. For example, digital faces are oftentimes used in virtual scenes of film or television productions and in video games.
To capture photorealistic faces, a typical facial capture system employs a specialized light stage and hundreds of lights that are used to capture numerous images of an individual face under multiple illumination conditions. The facial capture system additionally employs multiple calibrated camera views, uniform or controlled patterned lighting, and a controlled setting. Further, a given face is typically scanned during a scheduled block of time, in which the corresponding individual can be guided into different expressions to capture images of individual faces. The resulting images can then be used to determine three-dimensional (3D) geometry and appearance maps that are needed to synthesize digital versions of the face.
One drawback that exists with many existing facial capture systems is the