Outer Rim Archives
Archives · 2022 · 20220339544

Application (pre-grant publication)

PLAYER-CONTROLLED ANONYMITY OF INTERACTIVE SCORING SESSIONS

Number
20220339544
Published
2022-10-27
Filed
2021-04-26
Assignee
Disney Enterprises, Inc.
Inventors
ELBERT; Jeffrey L., STRONG; Brent D., HICKMAN; Bob, PEITZMAN; Robert J.
CPC
A63F13/35; A63F13/46; A63F13/79
Verdict
Set aside scoring-session anonymity feature, business
Source
Google Patents · FreePatentsOnline

Abstract

A method includes storing a plurality of scores and a plurality of session identifiers for a game. The plurality of scores are generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity. The method also includes generating, during a game session, a code for a player, providing the code to the player before the player leaves the game, and receiving, from a device, a target session identifier generated by the device based on the code and in response to receiving the target session identifier. The method further includes retrieving a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier and communicating, to the device, the retrieved score.

Background

BACKGROUND

Many games (e.g., arcade games, laser tag games, amusement park rides, etc.) involve players performing actions or tasks to score points. The players may compete to see which player scores the most points during a game session. These games may present the players' scores publicly using one or more display screens at the end of the game as the players leave the game. Players may view the screen to determine their scores and to determine their performance relative to other players. SUMMARY

According to an embodiment, a method includes storing, by a hardware processor of a score server and in a database, a plurality of scores and a plurality of session identifiers for a game. The plurality of scores are generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity. The method also includes generating, by the hardware processor of the score server and during a game session, a code for a player, providing the code to the player before the player leaves the game, and receiving, by the hardware processor of the score server and from a device of the player, a target session identifier generated by the device of the player based on the code and in response to receiving the target session identifier. The method further includes retrieving, by the hardware processor of the score server and from the database, a score of the

Claims

1. A method comprising: storing, by a hardware processor of a score server and in a database, a plurality of scores and a plurality of session identifiers for a game, the plurality of scores generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity; generating, by the hardware processor of the score server and during a game session, a code for a player; providing the code to the player before the player leaves the game; receiving, by the hardware processor of the score server and from a device of the player, a target session identifier generated by the device of the player based on the code; in response to receiving the target session identifier, retrieving, by the hardware processor of the score server and from the database, a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier; and communicating, to the device of the player, the retrieved score. || 12. An apparatus comprising: a memory; and a hardware processor communicatively coupled to the memory, the hardware processor configured to: store, in a database, a plurality of scores and a plurality of session identifiers for a game, the plurality of scores generated by monitoring player activity during game sessions identified by the plurality of session identifiers and by applying rules of the game to determine scoring events based on the player activity; generate, during a game session, a code for a player; provide the code to the player before the player leaves the game; receive, from a device of the player, a target session identifier generated by the device of the player based on the code; in response to receiving the target session identifier, retrieve, from the database, a score of the plurality of scores generated during a game session identified by a session identifier of the plurality of session identifiers that matches the target session identifier; and communicate, to the device of the player, the retrieved score. || 20. A method comprising: monitoring, by a hardware processor, activity of a player during a session of a game; generating, by the hardware processor, a score for the player by applying rules of the game to the activity to determine scoring events; communicating, by the hardware processor, the score and a session identifier for the session to a server; and displaying a quick response (QR) code to the player before the player leaves the game, wherein the player scans the QR code to communicate, to the server, a target session identifier matching the session identifier and to receive, from the server, the score.