Application (pre-grant publication)
SIMULATED HUMAN-LIKE AFFECT-DRIVEN BEHAVIOR BY A VIRTUAL AGENT
- Number
- 20220366210
- Published
- 2022-11-17
- Filed
- 2022-07-07
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Buhmann; Jakob, Fidaleo; Douglas A., Shvo; Maayan, Kapadia; Mubbasir, Lehman; Jill Fain, Wulfeck; Sarah K., Gibbens; Rylan, Poulakos; Steven, Wiseman; John
- CPC
- G06N3/006; G06F3/011
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Affect-driven behavior modeling for virtual/interactive agents (pre-grant).
Abstract
A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.
Background
BACKGROUND
Providing a virtual social agent capable of engaging in a human-like interaction with a human user is a challenging task, at least in part because human interactions occur around a wide range of contexts. Conventional examples of interactive agents include conversational agents provided on smart electronic devices, which are able to sustain question-and-answer type conversations. However, because those conventional conversational agents are designed for the very specific function of responding to questions or requests, they omit many of the properties that a real human would offer in an interaction that make that interaction not only informative but also enjoyable or entertaining. For example, an interaction between two humans may be influenced or shaped by the personalities of those human participants, as well as the history or storyline of their previous interactions. Thus, there remains a need in the art for a virtual agent capable of engaging in an extended interaction with a human user that simulates human-like affect-driven behavior. SUMMARY
There are provided systems and methods for simulating human-like affect-driven behavior by a virtual agent, substantially as shown in and/or described in connection with at least one of the figures, and as set forth more completely in the claims.