Application (pre-grant publication)
Conversation-Driven Character Animation
- Number
- 20240070951
- Published
- 2024-02-29
- Filed
- 2022-08-24
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Tiwari; Sanchita et al.
- CPC
- G06N20/00; G06T13/40; G06T13/80; G06F40/35; H04L51/02
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Conversation-driven interactive character animation technique.
Abstract
A system for producing conversation-driven character animation includes a computing platform having processing hardware and a system memory storing software code, the software code including multiple trained machine learning (ML) models. The processing hardware executes the software code to obtain a conversation understanding feature set describing a present state of a conversation between a digital character and a system user, and to generate an inference, using at least a first trained ML model of the multiple trained ML models and the conversation understanding feature set, the inference including labels describing a predicted next state of a scene within the conversation. The processing hardware further executes the software code to produce, using at least a second trained ML model of the multiple trained ML models and the labels, an animation stream of the digital character participating in the predicted next state of the scene within the conversation.
Background
BACKGROUND
Advances in artificial intelligence (AI) have led to the generation of a variety of digital characters, such as avatars for example, that simulate social interaction. However, conventionally generated AI digital characters typically project a single synthesized persona that tends to lack character and naturalness.
In contrast to conventional interaction simulations by AI digital characters, natural interactions between human beings are more nuanced, varied, and dynamic. For example, interactions between humans are typically responsive to a variety of factors including environmental features such as location, weather, and lighting, the respective goals of the interaction partners, their respective emotional states, and the content of a conversation between them. That is to say, typical shortcomings of AI digital character interactions include their failure to integrate verbal communications with non-verbal cues arising from, complementing, and enhancing the content of those verbal communications. Thus, there is a need in the art for an animation solution capable of producing an animation sequence of a digital character participating in an interaction that is dynamically conversation-driven in real-time by the dialogue between the digital character and an interaction partner such as a human user.