Application (pre-grant publication)
OBJECT ALIGNMENT TECHNIQUES FOR ANIMATION
- Number
- 20240144622
- Published
- 2024-05-02
- Filed
- 2022-10-31
- Assignee
- Pixar
- Inventors
- Riemenschneider; Hayko et al.
- CPC
- G06T13/20; G06V10/7715; G06V10/764; G06V40/10; G06T7/50; G06T7/33; G06V10/82; G06V10/44; G06T19/20
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Object-alignment technique for animation (Pixar).
Abstract
Techniques for aligning object representations for animation include analyzing a source object representation and a target object representation to identify a category of the source object and a category of the target object. Based on the category or categories of the objects, a feature extraction machine learning models is selected. The source object representation and the target object representation are provided as input to the selected feature extraction machine learning model to generate respective semantic descriptors and shape vectors for the source and target objects. Based on the semantic descriptors and the shape vectors for the source and target objects, an alignment machine learning model generates an aligned target object representation that is aligned with the source object representation and usable for animating the target object.
Background
BACKGROUND
This disclosure relates to computer animation and computer-generated imagery. More specifically, this disclosure is related to techniques for automatically transferring information from one computer model to another.
With the wide-spread availability of computers, animators and computer graphics artists can rely upon computers to assist in the animation and computer-generated imagery (CGI) process. This may include using computers to have physical models be represented by virtual models in computer memory. This may also include using computers to facilitate animation, for example, by the designing, posing, deforming, coloring, painting, or the like, of characters or other elements of a computer animation display.
The production of animated features and CGI may involve the extensive use of computer graphics techniques to produce a visually appealing image from the geometric description of an object or model that can be used to convey an element of a story. One of the challenges in creating models for use in animated features can be balancing the desire for a visually appealing image of a character or other object with the practical issues involved in allocating the computational resources required to produce those visually appealing images. Often the geometric descriptions of objects or models at various stages in a feature film production environment may be rough and coarse, lacking the realism and detail that would be expected of the final pro