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Archives · 2024 · 20240207742

Application (pre-grant publication)

INTERACTIVE GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY PLAYER-SELECTED CUSTOMIZATION PREFERENCES

Number
20240207742
Published
2024-06-27
Filed
2024-03-08
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Jaio; Christina et al.
CPC
A63F13/212; A63F13/213; A63F13/2145; A63F13/216; A63F13/235; A63F13/65; A63F13/69; A63F13/79
Verdict
Set aside gameplay customization preferences, business
Source
Google Patents · FreePatentsOnline

Abstract

A system for providing user-driven customization and enhanced personalization of interactive experiences. The system includes data storage for storing player profiles, with each including customization preferences useful in enhancing or generating one of the interactive experiences. The system includes a gameplay space adapted to provide an interactive experience, which includes one or more interactive elements. The system includes a gameplay device configured to be worn or carried by a player. A detection device detects a presence of the player in the gameplay space and obtains a unique identifier for the gameplay device. The system includes a controller retrieving a set of the customization preferences in one of the player profiles associated with the identifier. During system operations, the interactive experience is provided to the player with interactive elements generated based on the retrieved set of customization preferences, whereby the player can affect and enhance their interactive experience in real time.

Background

BACKGROUND 1. Field of the Description

The present description relates, in general, to augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and other gameplay systems and experiences configured for interactive gameplay or experiences for one or more players or participants. More particularly, the present description relates to a gameplay (or interactive) system configured to provide augmented or modified gameplay and/or interactive experiences based upon interactive or gameplay preferences (i.e., gameplay values, parameters, settings, and other data used to provide and control the interactive experience or environment that may be labeled “customization preferences”), which can be customized (e.g., modified, selected, and the like) by the participant or player. 2. Relevant Background

There are numerous situations where it is desirable to provide participants with unique interactive experiences. For example, theme and amusement parks and other large venues continue to strive to entertain visitors in a way that allows them to participate in the experience. This may involve providing interactivity such that they can modify or affect the produced experience. In particular applications, a ride or space may include gameplay that is interactive with the system being adapted to sense visitor input and to respond by changing audio outputs, visual displays, and the like. In themed lands or spaces, cast members may interact with each visi

Claims

1. A method performed by a controller, the method comprising: obtaining, from a detection device, an identifier for a gameplay device configured to be worn or carried by a player; retrieving a profile, of the player, using the identifier received from the detection device; and retrieving, from the profile, customization preferences associated with the identifier received from the detection device, wherein the customization preferences are provided for an interactive experience or a responsive experience using the gameplay device. || 8. A system comprising: a wearable having an identifier and configured to be worn or carried by a participant; and a controller to: obtain the identifier from a device; retrieve a profile, of the participant, using the identifier received from the device; and retrieve, from the profile, customization preferences associated with the identifier received from the device, wherein the customization preferences are provided to the wearable to provide an interactive experience to the participant. || 16. A method comprising: retrieving a profile, of a participant, using an identifier of a wearable obtained from a device, wherein the wearable is configured to be worn or carried by the participant; and retrieving, from the profile, customization preferences associated with the identifier received from the device; and providing the customization preferences for an interactive experience via the wearable.