Application (pre-grant publication)
NEURAL EXTENSION OF 3D CONTENT IN AUGMENTED REALITY ENVIRONMENTS
- Number
- 20240242444
- Published
- 2024-07-18
- Filed
- 2023-01-17
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Riemenschneider; Hayko Jochen Wilhelm et al.
- CPC
- G06V10/26; G06T15/08; G06T19/006; G06V10/82; G06T19/20
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Neural extension technique for 3D content in AR environments.
Abstract
One embodiment of the present invention sets forth a technique for generating augmented reality (AR) content. The technique includes inputting a first layout of a physical space and a first set of anchor content into a machine learning model. The technique also includes generating, via execution of the machine learning model, a first three-dimensional (3D) volume that includes (i) a first subset of the physical space and (ii) a placement of one or more 3D representations of the first set of anchor content in a second subset of the physical space. The technique further includes causing one or more views of the first 3D volume to be outputted in a computing device.
Background
BACKGROUND Field of the Various Embodiments
Embodiments of the present disclosure relate generally to machine learning and augmented reality and, more specifically, to neural extension of three-dimensional (3D) content in augmented reality environments. Description of the Related Art
Augmented reality (AR) refers to the merging of real-world and computer-generated content into an interactive sensory experience. For example, an AR system could include a camera, depth sensor, microphone, accelerometer, gyroscope, and/or another type of sensor that detects events or changes in the environment around a user. The AR system could also include a display, speaker, and/or another type of output device that combines data collected by the sensors with additional AR content into an immersive experience. The AR system could additionally modify the output of real-world and/or AR content in response to changes in the environment, interaction between the user and the AR content, and/or other input.
One application of AR involves combining traditional media content, such as images, audio, and/or video, with the layout of a real-world physical space. For example, an AR system executing on a wearable device or portable electronic device could “extend” an image or video of a scene across a room by overlaying objects, shapes, colors, and/or textures from the scene onto walls, ceilings, floors, and/or other parts of the room. The AR system could also arrange various portions o