Application (pre-grant publication)
TECHNIQUES FOR MONOCULAR FACE CAPTURE USING A PERCEPTUAL SHAPE LOSS
- Number
- 20240303983
- Published
- 2024-09-12
- Filed
- 2024-03-07
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Bradley; Derek Edward et al.
- CPC
- G06T17/205; G06V10/993; G06V40/174; G06V10/82
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Monocular facial-capture technique using perceptual shape loss.
Abstract
One embodiment of the present invention sets forth a technique for evaluating three-dimensional (3D) reconstructions. The technique includes generating a 3D reconstruction of an object based on one or more mesh parameters. The technique also includes generating, based on the 3D reconstruction, a 3D rendering of the object. The technique further includes generating, using a machine learning model, a perceptual score associated with the 3D rendering and an input image of the object. The generated score represents how closely the 3D rendering matches the input image.
Background
BACKGROUND Field of the Various Embodiments
Embodiments of the present disclosure relate generally to machine learning and computer vision and, more specifically, to techniques for generating and evaluating three-dimensional (3D) renderings of two-dimensional (2D) representations of faces. Description of the Related Art
Generating a 3D reconstruction of a face from one or more 2D representations of the face is a common task in the fields of computer vision and computer graphics. Such reconstructions may be used in visual effects for, e.g., movies or television shows, computer games, social media, telepresence applications and virtual reality (VR) applications.
Existing techniques for generating 3D reconstructions of faces from 2D representations often require capturing multiple 2D representations of a single face using a predefined capture protocol. For example, a capture protocol may require multiple calibrated cameras capturing 2D representations of a face from several specified distances or viewpoints, under uniform lighting, and in a specified capture sequence.
One drawback of the above techniques is that they are not suitable for generating a 3D reconstruction from a single 2D representation (i.e., monocular face capture), or from multiple 2D representations that are not captured under controlled conditions using calibrated equipment and specified viewpoints as described above. As an example, such techniques may not be suitable for generating