Granted patent
Techniques for providing non-verbal speech recognition in an immersive playtime environment
- Number
- 9855497
- Published
- 2018-01-02
- Filed
- 2015-01-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Goslin; Michael P.; Haseltine; Eric C.; Olson; Joseph L.
- CPC
- G06F3/017; A63F13/424; G06F3/167; A63F13/215; G10L25/18; G06F3/0346; G10L17/26
- Verdict
- High Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Non-verbal speech recognition for immersive playtime.
Abstract
An immersive play environment platform including techniques describing recognizing non-verbal vocalization gestures from a user is disclosed. A headset device receives audio input from a user. The headset device transmits the audio input to a controller device. The controller device evaluates characteristics of the audio input (e.g., spectral features over a period of time) to determine whether the audio input corresponds to a predefined non-verbal vocalization, such as a humming noise, shouting noise, etc. The controller device may perform an action in response to detecting such non-verbal vocalizations, such as engaging a play object (e.g., an action figure, an action disc) in the play environment.
Background
BACKGROUND(1) Field(2) Embodiments of the present disclosure generally relate to inter-device communications, and more specifically to techniques for using interactive devices to perform actions in response to non-verbal vocalizations in an immersive playtime environment.(3) Description of the Related Art(4) Many approaches exist for delivering a play experience to a user. For instance, video games engage participants using interactive game play using a video game console, a hand-held controller, and a display (e.g., a television, a monitor on the video game system, etc.). A participant interacts with the controller to send commands to the video game system to control a video game or other simulation. However, while video games allow participants to interact directly with the video game system, such interactions are often limited to the graphical depiction shown on the display and rarely influence any other objects outside of the world provided by the video game.SUMMARY(5) One embodiment presented herein describes an immersive play experience platform. The platform generally includes an audio device configured to receive audio input. The platform also includes a controller device configured to perform an operation for recognizing non-verbal vocalizations. The operation itself generally includes receiving audio input transmitted by the audio device. Upon determining that the audio input matches spectral features of one or more predefined non-verbal vocalizations, an action is