Outer Rim Archives
Archives · 2018 · 9877137

Granted patent

Systems and methods for playing a venue-specific object-based audio

Number
9877137
Published
2018-01-23
Filed
2015-10-06
Assignee
Disney Enterprises, Inc.
Inventors
Saunders; Brian
CPC
H04S7/305
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Venue-specific object-based immersive audio.

Abstract

There is provided a system and method for playing a venue-specific object-based audio in a venue, the system comprising a memory, and a processor configured to receive an object-based audio including a plurality of audio components and create a venue-specific object-based audio based on a modification metadata by adjusting a level of at least one of the plurality of audio components of the object-based audio, the processor executing the object-based audio rendering software to render the venue-specific object-based audio in the venue.

Background

BACKGROUND(1) As audio technology has advanced, the audio experience of a movie has become increasingly complex, with surround-sound and three-dimensional (3D) audio providing listeners with increasingly immersive listening experiences. Audio for movies is mixed and produced in sound studios and are optimized for audio excellence, however, when the audio is played back in real-world venue settings, a listener's experience may be diminished due to audio interferences existing in each specific venue.SUMMARY(2) The present disclosure is directed to systems and methods for playing a venue-specific object-based audio, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.

Claims

1. A system for playing a venue-specific object-based audio in a venue, the system comprising: a memory storing an audio enhancement software, a modification metadata, and an object-based audio rendering software; and a processor executing the audio enhancement software to: receive an object-based audio including a plurality of audio components; and create the venue-specific object-based audio based on the modification metadata by adjusting a level of at least one of the plurality of audio components of the object-based audio; the processor executing the object-based audio rendering software to: render the venue-specific object-based audio in the venue; wherein the modification metadata is based on one or more venue-specific measured parameters obtained by measuring one or more acoustic properties of the venue. 10. A method for playing a venue-specific object-based audio in a venue using an audio system including a memory storing a modification metadata and a processor, the method comprising: receiving, using the processor, an object-based audio including a plurality of audio components; creating, using the processor, the venue-specific object-based audio by adjusting a level of at least one of the plurality of audio components based on the modification metadata; and rendering, using the processor, the venue-specific object-based audio in the venue; wherein the modification metadata is based on one or more venue-specific measured parameters obtained by measuring one or more acoustic properties of the venue.