Granted patent
Interactive turret robot
- Number
- 9927235
- Published
- 2018-03-27
- Filed
- 2014-12-04
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Haseltine; Eric C.; Goslin; Michael P.; Olson; Joseph L.; Bassett; Katherine M.; Stillman; Frederick A.; Stobar; James K.; McLaughlin; JoAnn
- CPC
- A63H33/005; G01C3/08; A63H30/04
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Interactive turret robot.
Abstract
One embodiment provides an apparatus that includes a plurality of wheels configured to rotate in either of two rotational directions about an axis of rotation. The apparatus further includes a turret portion disposed between the two wheels and rotatable about the axis of rotation in either of the two rotational directions and independently of the plurality of wheels. Additionally, the apparatus includes a motor configured to provide torque to the plurality of wheels and the turret portion. The motor can cause each of the plurality of wheels to rotate independently in either of the two rotational directions when operating in a first rotational speed mode. The motor can also cause the turret portion to rotate in either of the two rotational directions independently of the plurality of wheels when operating in a second rotational speed mode which is faster relative to the first rotational speed mode.
Background
BACKGROUND(1) Field of the Invention(2) The present invention generally relates to home entertainment, and more specifically to techniques for providing an immersive playtime environment using interactive devices that include an interactive turret bot.(3) Description of the Related Art(4) Computer graphics technology has come a long way since video games were first developed. Relatively inexpensive 3D graphics engines now provide nearly photo-realistic interactive game play on hand-held video game, home video game and personal computer hardware platforms costing only a few hundred dollars. These video game systems typically include a hand-held controller, game controller, or, in the case of a hand-held video game platform, an integrated controller. A user interacts with the controller to send commands or other instructions to the video game system to control a video game or other simulation. For example, the controller may include a joystick and buttons operated by the user.(5) While video games allow the user to interact directly with the video game system, such interactions primarily influence the graphical depiction shown on the video game device (or on a connected display), and rarely influence any other objects outside of the virtual world. That is, a user may specify an input to the video game system, indicating that the user's avatar should perform a jump action, and in response the video game system could display the user's avatar jumping. However, such interactions a