Outer Rim Archives
Archives · 2018 · 9936325

Granted patent

Systems and methods for adjusting audio based on ambient sounds

Number
9936325
Published
2018-04-03
Filed
2017-08-28
Assignee
Disney Enterprises, Inc.
Inventors
Smith; Tony; Silverman; Leon; Chen; Alexander C.
CPC
G06F3/165; H04R29/00; H04S7/301
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Ambient-sound-based audio adjustment.

Abstract

There is provided a system for use in an environment, the system comprising a microphone, a plurality of speakers, a memory storing an executable code, and a processor executing the executable code to receive a media content including an audio component, play the audio component of the media content over at least one of the plurality of speakers, detect, while playing the audio component, an ambient sound in the environment using the microphone, and adjust playing of the audio component of the media content for the at least one of the plurality of speakers based on the ambient sound in the environment.

Background

BACKGROUND(1) Ambient sounds can significantly affect the audio experience of listeners enjoying a song, a movie or a television program. Additionally, ambient sounds may continuously change while watching a movie or listening to a song. To cope with ambient sounds or background noise and their continuous changes, listeners are frequently forced to manually increase the volume, pause and/or rewind each time there is an ambient sound that interferes with their listening experience.SUMMARY(2) The present disclosure is directed to systems and methods for adjusting audio based on ambient sounds, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.

Claims

1. A system for use in an environment, the system comprising: a microphone; a plurality of speakers; a non-transitory memory storing an executable code; and a hardware processor executing the executable code to: receive a media content including an audio component; play the audio component of the media content over at least one of the plurality of speakers; detect, while playing the audio component, an ambient noise in the environment using the microphone; and adjust playing of the audio component of the media content for the at least one of the plurality of speakers based on the ambient noise in the environment. 11. A method for use with a system having a non-transitory memory and a hardware processor in an environment, the method comprising: receiving, using the hardware processor, a media content including an audio component; playing, using the hardware processor, the audio component of the media content over at least one of a plurality of speakers; detecting, using the hardware processor while playing the audio component, an ambient noise in the environment using a microphone; and adjusting, using the hardware processor, playing of the audio component of the media content for the at least one of the plurality of speakers based on the ambient noise in the environment.