Outer Rim Archives
Archives · 2018 · 9981182

Granted patent

Systems and methods for providing immersive game feedback using haptic effects

Number
9981182
Published
2018-05-29
Filed
2016-02-12
Assignee
Disney Enterprises, Inc.
Inventors
Goslin; Michael P.; Haseltine; Eric C.
CPC
G06F1/163; A63F13/285; A63F13/25; G06F3/016; A63F13/332; G06T19/006; A63F13/32; A63F13/327; A63F13/28; A63F13/92
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Immersive haptic game-feedback system.

Abstract

There is provided a system including a wearable feedback device having a first feedback element and a second feedback element, a non-transitory memory storing a game and an executable code, and a hardware processor executing the executable code to receive an input signal from the game, transmit a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal, and transmit a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal.

Background

BACKGROUND(1) Video games conventionally show a sequence of events occurring in the game as the user controls a character navigating the game, and are generally played on a television or a game console connected to a television. Recent advances in display technology and game consoles have allowed the creation of more realistic looking games, including graphics that mimic real life. Additionally, recent advances in audio technology allow the creation of more immersive audio. However, even with current advances in display and audio technology, game users may still mostly feet as if they are merely observers, and not part of the events occurring in the game.SUMMARY(2) The present disclosure is directed to systems and methods for providing immersive game feedback using haptic effects, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.

Claims

1. A system comprising: a wearable feedback device including a first feedback element and a second feedback element, the wearable feedback device configured to be worn by a person, such that the first feedback element becomes located in a front side of the person and the second feedback element becomes located in a back side of the person; a non-transitory memory storing a game and an executable code; a hardware processor executing the executable code to: receive an input signal from the game; transmit a first activation signal to activate the first feedback element located in the front side of the person to provide a first feedback in response to receiving the input signal; introduce a time delay after transmitting the first activation signal to activate the first feedback element; and transmit, after the time delay, a second activation signal to activate the second feedback element located in the back side of the person to provide a second feedback, in response to receiving the input signal. 11. A method for user with a system including a wearable feedback device, a non-transitory memory and a hardware processor, the wearable feedback device configured to be worn by a person, such that a first feedback element of the wearable feedback device becomes located in a front side of the person and a second feedback element of the wearable feedback device becomes located in a back side of the person, the method comprising: receiving, using the processor, an input signal from a game stored in the non-transitory memory; transmitting, using the hardware processor, a first activation signal to activate the first feedback element located in the front side of the person to provide a first feedback, in response to receiving the input signal; introducing, using the hardware processor, a time delay after transmitting the first activation signal to activate the first feedback element; transmitting, using the hardware processor and after the time delay, a second activation signal to activate the second feedback element located in the back side of the person to provide a second feedback, in response to receiving the input signal.