Granted patent
System and method for enhancing socialization in virtual worlds
- Number
- 9987563
- Published
- 2018-06-05
- Filed
- 2014-09-18
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Jones; Allan D. et al.
- CPC
- A63F13/795; A63F13/87; G06F3/04815; G06Q30/02; H04L12/1831; H04L51/04; H04L67/131
- Verdict
- Set aside virtual-world socialization feature, generic
- Source
- Google Patents · FreePatentsOnline
Abstract
There is provided a system and method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world. There is provided a method for inducing a reply from a first client connected to a virtual world to facilitate a social interaction using a second client connected to the virtual world, the method comprising locating, in the virtual world, an avatar of the second client in a proximity of an avatar of the first client, executing a social action using the avatar of the second client such that the social action is observable by the first client but not observable by the second client, receiving the reply from the first client in response to the social action, and rendering the reply from first client using the avatar of the first client.
Background
BACKGROUND OF THE INVENTION(1) 1. Field of the Invention(2) The present invention relates generally to virtual worlds. More particularly, the present invention relates to social interaction in virtual worlds.(3) 2. Background Art(4) With the increased popularity of computers and the Internet, online applications are occupying more leisure time for many people, particularly for younger generations comfortable with technology. In particular, social communications are increasingly taking place over networks rather than in person, such as e-mail, text messages, web forums, and online gaming such as virtual worlds. Many virtual worlds also emphasize social aspects of gameplay along with traditional achievement and skill-based gameplay. In this manner, besides being entertained by the virtual world, people can enjoy additional benefits from fostering online friendships and social relations.(5) However, it may still be difficult for some people to establish these online social relationships, particularly if their natural disposition is towards shyness or introspection. While using a computer may lessen some of the normal pressures that might otherwise be experienced in a face-to-face social encounter, it still requires some courage and initiative to initiate an online conversation or to solicit an online gaming partner. Without making that first step, people may miss many of the opportunities and benefits that online social interactivity has to offer.(6) Accordingly, there is a need