Granted patent
Focus control for virtual objects in augmented reality (AR) and virtual reality (VR) displays
- Number
- 9996984
- Published
- 2018-06-12
- Filed
- 2016-07-05
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Haseltine; Eric C.; Goslin; Michael P.; Olson; Joseph L.; Smith; James
- CPC
- A63F13/211; G06T19/006; G02B27/0093; G06F3/013; G06F1/163; A63F13/25; G02B27/0172; G06T19/20; A63F13/213; G06F3/011
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AR/VR display focus control (grant dup).
Abstract
Embodiments described herein include an optical system, and associated method and computer program product. The optical system comprises one or more display devices, and one or more computer processors configured to transmit display signals comprising at least one virtual object for updating imagery displayed by the display devices, and to selectively defocus a focus of the virtual object.
Background
BACKGROUNDField of the Disclosure(1) The present disclosure generally relates to home entertainment, and more specifically to techniques for controlling focus of virtual objects displayed using augmented reality (AR) and/or virtual reality (VR) displays.Description of the Related Art(2) Computer graphics technology has significantly progressed since the first video games were developed. Relatively inexpensive 3D graphics engines now provide nearly photo-realistic interactive game play on hand-held video game, home video game, and personal computer hardware platforms costing only a few hundred dollars. These video game systems typically include a hand-held controller, game controller, or, in the case of a hand-held video game platform, an integrated controller. A user interacts with the controller to send commands or other instructions to the video game system to control a video game or other simulation. For example, the controller may include a joystick and buttons operated by the user.(3) While video games allow the user to interact directly with the video game system, such interactions primarily influence the graphical depiction shown on the video game device (or on a connected display), and rarely influence any other objects outside of the virtual world. That is, a user may specify an input to the video game system, indicating that the user's avatar should perform a jump action, and in response the video game system could display the user's avatar jumping. However, such in